New difficulty mode & bug fixes

Souldiers

Fight for your freedom in a sprawling fantasy world caught between the living and the fallen. Hone your skills in a retro epic featuring puzzle platforming, metroidvania exploration and crunchy soulslike combat.

Hello mighty warriors, Many of you have shared your feedback on your experience on Souldiers and we thank you for all your comments. Be assured that we are listening carefully to your feedback and want Souldiers to be a satisfying and fun experience for everyone. We understood that some of you wanted to keep the original challenge provided by the game. So in addition to working on bug fixes, performance, and general balancing of the game, we are glad to announce that we are planning a new difficulty mode in Souldiers so that everyone can enjoy their journey through Terragaya! This new mode will be added on consoles in the next weeks. We will of course keep you posted on it! v1.1.6 CHANGELOG: Notable additions: - Added new "Master" difficulty level. Bugfixes: - Fixed Melian cutscene freeze in the Sunken Laboratory. - Fixed freeze due to carballs getting multiple hits in the same frame. - Fixed being able to get into walls when entering some slime grates in the Sunken Laboratory. - Fixed 'Elementalist' necklace trait not healing the player. - Fixed a puzzle reward chest in Hafin Sewers being accessible before completing the puzzle. - Fixed some errata in Portuguese and English texts. Rebalance: - Added warning time before electric turrets shoot. - Turrets deactivated in last combat round in one of Floating Module's challenges. - Added super armor (prevent interruption if hit) in player skills that did not have them, most notably in Archer and Wizard skills. - Reduced gold rewards in hunting quests. - Sightly reduced damage in Archer arrows that hit far. - Reduced Wizard homing attacks detection radius. - Reduced necklaces's healing effects. - Reduced duration and increased attack speed in Wizard 'Vital sproutling' skill. - Reduced Wizard mana regeneration speed with 'Reinforced Spirit' mastery - Revised timing in Octoclap in the Sunken Laboratory. - Reduced speed of turret projectiles in Deep Pyramid. Other changes: - Removed player dropping down automatically during wall slides, increased initial jump force in wall jumps. - Removed breakable props obscuring some statue save points in Sunken Laboratory and Deep Pyramid. We sincerely thank you for your support, your patience and your precious feedback. https://store.steampowered.com/app/1419160/Souldiers/