Adressing the issues

Souldiers

Fight for your freedom in a sprawling fantasy world caught between the living and the fallen. Hone your skills in a retro epic featuring puzzle platforming, metroidvania exploration and crunchy soulslike combat.

[img]{STEAM_CLAN_IMAGE}/40738439/fb3a3745ae1bb03a93231dfa69446b9cfa5879c6.jpg[/img] Dear players, With Souldiers, our goal has always been to offer you a challenging experience. However, through your reviews one thing is clear: a lot of you think the game is unfair in its current state, and not fun to play. We hear you, loud and clear, and are working together with the developers to [b]incorporate your feedback in a new version of Souldiers[/b]. [b]There are several important changes coming to the game[/b], addressing fairness and balance issues, as well as critical bugs – looking at you corrupted save – and more. While we can’t share a definitive changelog today, rest assured we are 100% committed to bringing you the challenging but fair experience we have always aimed for. One thing we can promise: by June 23rd, [b]a new version of Souldiers will be deployed on Steam[/b], which will contain as much of the fixes and the changes we can pack into it, to make it a more rewarding game. This version will then be deployed on consoles as well. In the meantime, in addition to addressing balance, here is a non-exhaustive list of fixes we are already working on and will soon be able to deploy: - Fix for camera issues that soft locked several parts of the game. - Adding option for resolution settings. [b]We would like to thank you for your feedback, and for your continuous support of Souldiers. It means a lot to us and to the team.[/b]