Lunistice is a 3D Platformer created with simple & fun gameplay and a cute PS1/SEGA Saturn inspired artstyle in mind. Take the role of Hana the Tanuki and jump and fight through her dreams!
[b]Hello![/b]
As you might've seen already on my Social Media/Discord/Whatever, [b]we had to move the release date for Lunistice a little bit, due to... unforeseen circumstances![/b] As it turns out, beginning of September suddenly got really [i]REALLY [/i]packed with other releases and I wasn't 100% happy with the quality the full game was at!
So, to hopefully find a better day to release the game on and to give me a bit more time to polish, we're moving the release date [i]just a little bit![/i] I'll announce the final release date only when the game is 100% ready to go!
[b]To make up for the delay, I decided to prepare a completely new demo version for all of you! This new demo should now be representative of the final quality of the game and includes all improvements and additions I made to the full release version![/b] Check it out if you like and tell me what you think! You can also find a short version of the changelog below!
[b]Thanks so much for your time and for checking out Lunistice![/b] It's almost ready to go and I can't wait to show off my little "30-day project" to all of you! 💖
~Dennis
[h2]Changelog[/h2]
[h3]General Changes[/h3]
[list]
[*]New short intro cutscene
[*]Swapped old Stage 3 - 1 "Food 01" with the new "Park 01" stage in the demo, since the ordering of levels in the final game has changed a little bit
[*]The final soundtrack by the amazing knasibas is now in and all temp tracks have been removed!
[*]Removed Speedrun Mode, due to massive time constraints and technical difficulties
[*]Instead of Speedrun Mode, in the new profile select window you can now change your character at any time! Every character has their own progression and will have to unlock levels normally first. Keep in mind that in the final version, you will have to meet certain criteria to unlock the ability to change characters
[*]Removed "1994 mode", as supporting this feature for different platforms kind of became a huge problem due to my "30-day" spaghetti code base. The game will now run in low-res mode by default. Sorry!
[*]Added localizations for: English, Japanese, German, French, Italian & Spanish
[*]Hana finally got some clothes to wear!
[*]All new menus and stuff!
[/list]
[h3]Gameplay Changes[/h3]
[list]
[*]Tweaked the physics for Hana a lot, giving you better control over her movements. Give it a try! Especially when you had problems with her sliding off cliffs in the past
[*]New camera system
[*]Added a proper tutorial level
[*]Implemented a much better ranking system, now rewarding clean and thorough playthroughs instead of time spent in a level
[*]Added optional player drop shadow to help out with gauging where you can land during jumps
[*]All of the level designs have been expanded, tweaked and/or outright redone, giving all levels a bit more meat, some more interesting gameplay and a completely new look!
[*]The total number of collectibles in a stage is now shown during gameplay, due to levels not being limited to 100 collectibles per level anymore
[*]Player attack is now much more visible. You can now also collect collectibles using your attack!
[/list]
[b]...and much, much more. A lot has changed during this year![/b]