Hey all, we're happy to introduce a new demo for the ongoing Steam Festival!
[h3][u]Highlights include:[/u][/h3]
[list]
[*]A total menu overhaul
[*]New and cleaner HUD matching the rest of the game
[*]Font improvements
[*]New content
[*]Lighting effects
[*]Demo improvements
[*]Epic boss battle
[/list]
Thanks for playing and your continued support, it really means a lot. :lunar2019piginablanket:
[h2][u]Full patch notes below:[/u][/h2]
[u]New Features[/u]
[b]User Interface:[/b]
We've completely redesigned the UI for both visual clarity and functionality, smoothing out many rough edges and delivering numerous quality-of-life improvements. Menu navigation should now feel more consistent, with enhanced interaction feedback.
[b]All new UI visuals[/b]
[list]
[*]Press ESC to directly close an open menu.
[*]On Gamepad, use B to move the cursor to a likely next button or to close the menu.
[*]Added menu animations and improved button feedback.
[*]Added a game-saving indicator.
[*]The keyboard controls menu is now directly accessible without needing to reload to the main menu.
[/list]
[b]HUD Overhaul:[/b]
The in-game HUD has received a complete refresh alongside many bug fixes. Weapon slots now dynamically fill up during reloads, and other elements have been adjusted for clarity:
[list]
[*]Replaced the old font for a crisper look.
[*]Replaced artifact and equipment assets with improved versions.
[*]Moved the equipment slot to the bottom-right corner, now showing cooldown times.
[*]Weapon slots display ammo state during reloads, and the selected weapon is lifted up for visual clarity.
[*]Fixed various ammo state inaccuracies in weapon slots.
[*]Resolved overlapping artifact display issues and prepared layout for additional artifact types.
[*]Fixed mouse scroll-down to skip past empty weapon slots.
[*]Prevented unnecessary sound and reload triggers when no weapon swap is possible.
[/list]
[u]Gameplay Changes[/u]
[b]General Adjustments:[/b]
[list]
[*]Increased chances of finding loot.
[*]Increased level sizes.
[*]Added a mini-boss stage, marking the final level of the demo.
[*]Fixed rare instances where projectiles would pass through walls or enemies without registering a hit.
[*]Improved walking animations for holstered pistols.
[*]Added god-ray effects on windows for some prettier looks.
[*]Performance optimizations for smoother gameplay.
[/list]
[b]Gamepad Improvements:[/b]
[list]
[*]Aim Assist cursor now remains within a specific radius near the player to prevent excessive cursor movement to new targets.
[*]Fixed unintended character behaviors when using gamepad aim assist.
[*]Fixed rare occurrences of cursor locking up when using the gamepad.
[/list]
[u]New Content[/u]
[b]Weapons:[/b]
[list]
[*]Dual Big Irons: Added Dual Big Irons, doubling your firepower.
[/list]
[b]Equipment:[/b]
[list]
[*]Molotov Cocktail: Ignite enemies with this classic fiery weapon.
[*]Auto-Turret: A rare but powerful tool to defend a small area.
[/list]
[b]Artifacts:[/b]
[list]
[*]Salvage Tool: Returns missed bullets to your inventory.
[/list]
[u]General Bug Fixes:[/u]
[list]
[*]Fixed the player occasionally falling off the map.
[*]Fixed getting stuck on the death screen after a failed run when clicking too quickly.
[*]Fixed incorrect weapon display when navigating the map.
[*]Fixed stuttering in the player HUD.
[*]Fixed inaccurate ammo reload states not displaying consistently in the player HUD.
[/list]
[i]Additional Notes:[/i]
Numerous other bug fixes and small tweaks were implemented but are not listed in full detail.