New demo out now for Steam Scream Fest

Hey all, we're happy to introduce a new demo for the ongoing Steam Festival! [h3][u]Highlights include:[/u][/h3] [list] [*]A total menu overhaul [*]New and cleaner HUD matching the rest of the game [*]Font improvements [*]New content [*]Lighting effects [*]Demo improvements [*]Epic boss battle [/list] Thanks for playing and your continued support, it really means a lot. :lunar2019piginablanket: [h2][u]Full patch notes below:[/u][/h2] [u]New Features[/u] [b]User Interface:[/b] We've completely redesigned the UI for both visual clarity and functionality, smoothing out many rough edges and delivering numerous quality-of-life improvements. Menu navigation should now feel more consistent, with enhanced interaction feedback. [b]All new UI visuals[/b] [list] [*]Press ESC to directly close an open menu. [*]On Gamepad, use B to move the cursor to a likely next button or to close the menu. [*]Added menu animations and improved button feedback. [*]Added a game-saving indicator. [*]The keyboard controls menu is now directly accessible without needing to reload to the main menu. [/list] [b]HUD Overhaul:[/b] The in-game HUD has received a complete refresh alongside many bug fixes. Weapon slots now dynamically fill up during reloads, and other elements have been adjusted for clarity: [list] [*]Replaced the old font for a crisper look. [*]Replaced artifact and equipment assets with improved versions. [*]Moved the equipment slot to the bottom-right corner, now showing cooldown times. [*]Weapon slots display ammo state during reloads, and the selected weapon is lifted up for visual clarity. [*]Fixed various ammo state inaccuracies in weapon slots. [*]Resolved overlapping artifact display issues and prepared layout for additional artifact types. [*]Fixed mouse scroll-down to skip past empty weapon slots. [*]Prevented unnecessary sound and reload triggers when no weapon swap is possible. [/list] [u]Gameplay Changes[/u] [b]General Adjustments:[/b] [list] [*]Increased chances of finding loot. [*]Increased level sizes. [*]Added a mini-boss stage, marking the final level of the demo. [*]Fixed rare instances where projectiles would pass through walls or enemies without registering a hit. [*]Improved walking animations for holstered pistols. [*]Added god-ray effects on windows for some prettier looks. [*]Performance optimizations for smoother gameplay. [/list] [b]Gamepad Improvements:[/b] [list] [*]Aim Assist cursor now remains within a specific radius near the player to prevent excessive cursor movement to new targets. [*]Fixed unintended character behaviors when using gamepad aim assist. [*]Fixed rare occurrences of cursor locking up when using the gamepad. [/list] [u]New Content[/u] [b]Weapons:[/b] [list] [*]Dual Big Irons: Added Dual Big Irons, doubling your firepower. [/list] [b]Equipment:[/b] [list] [*]Molotov Cocktail: Ignite enemies with this classic fiery weapon. [*]Auto-Turret: A rare but powerful tool to defend a small area. [/list] [b]Artifacts:[/b] [list] [*]Salvage Tool: Returns missed bullets to your inventory. [/list] [u]General Bug Fixes:[/u] [list] [*]Fixed the player occasionally falling off the map. [*]Fixed getting stuck on the death screen after a failed run when clicking too quickly. [*]Fixed incorrect weapon display when navigating the map. [*]Fixed stuttering in the player HUD. [*]Fixed inaccurate ammo reload states not displaying consistently in the player HUD. [/list] [i]Additional Notes:[/i] Numerous other bug fixes and small tweaks were implemented but are not listed in full detail.