Demo - Minor Update

Following the release of our new demo, we’re happy to bring you the first round of bug fixes! We’ve also added an in-game [b]Feedback button[/b], accessible from the pause menu, to gather your thoughts on the demo experience with a short survey. Your feedback is essential in helping us shape the future of Zombiehood, and we're listening closely to every suggestion. [h3][u]General:[/u][/h3] [list][*]Added Feedback and Discord buttons to the pause and demo ending screens. [*]Refreshed visuals for the Steam and Discord buttons on the main menu for a cleaner look.[/list] [h3][u]Game Balance:[/u][/h3] [list][*]Reduced the shop prices of Big Iron, Dual Big Iron, Shotgun, Single Shotgun, SMG, Dual SMG, Burst Pistol, Dual Burst Pistol, and Assault Rifle to make them more accessible.[/list] [h3][u]Bug Fixes:[/u][/h3] [list][*]Resolved rare cases where waves could get stuck if zombies were defeated too quickly during the boss event. [*]Dual Big Irons: PIcking up a second Big Iron while having one equipped, now correctly grants Dual Big Irons, consistent with other dual-wielded weapons. [*]Fixed an issue where zombie waves would continue spawning after completing the demo, potentially affecting performance on the event end screen. [*]Scrapping weapons and equipment now correctly reflects your money modifier skill in the salvage price indicator, giving an accurate preview of returns. [*]Corrected turret behavior to shoot standard projectiles as intended, rather than explosive rounds which didn't collide with zombies. [*]Fixed loot crates occasionally dropping incorrect ammo types. [*]Resolved cases where the second arm in dual-wielded weapons could appear in front of the character’s head. [*]Fixed the final quest not marking as completed upon finishing the demo.[/list]