Creeping Deck is a strategic roguelite deck-builder with RPG elements. Build and refine your deck as you progress through each dungeon, facing off against bosses and enemies. Upgrade, and unlock new skills, options, and artifacts to protect all of Egypt!
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0.3.6
MAJOR
[list]
[*] - New monsters : Jackal
[*] - New monster : Sand Golem
[*] - New monster : El Naddaha
[/list]
MINOR
[list]
[*] - In Picking View, cards were displayed behind the screen and not readable
[*] - In Picking View, tags were hard to read
[*] - We now attribute a random skill during firs trun
[*] - Revamped the work system to have less bugs and more readability code-wise
[*] - Fix : Ambush didn't do anything
[*] - Fix : you could click on end run and select a card
[*] - Removed : Popping buttons in end fight ui, it was crap, it's simpler now
[*] - Improv : when you have
[*] - New status : Impious
[*] - Change on Mummy's pattern
[*] - Disciple had no shadow, was he a vampire?
[*] - Potion of rage was in first run, while locked in level 3
[*] - Purse of jewels was buggy, should be fixed.
[*] - Status when triggered now have a visual feedback
[*] - When you hover a target there's an arrow showcasing it
[*] - Deckbuilder view fixes, this view was buggy as hell
[/list]
0.3.7
[list]
[*] - Cards with random attribution were buggy, should be fixed
[*] - Dreaming of ra upgrade was more costly
[*] - Nerfing the base attack to give more leverage to upgraded / other cards
[*] - First run ever now gives a specific skill instead
[*] - Deckbuilder small improvements & fixes
[*] - Decklisting should now show how many cards you have in a deck
[*] - Events that give max energy / max hp wasn't working properly
[/list]
[img]{STEAM_CLAN_IMAGE}/43094545/90742145e5ba1463d44041022614c4ccde6405e0.gif[/img]
0.3.8 (upcoming next version on 10/03)
[list]
[*] - Some cases were lifebar was jumpy or would disappear, should be good now
[*] - New monster : Soldier
[*] - New temple settings with progression & new monster
[*] - Fallen Bird gameplay adjustments
[*] - Scaling effects gameplay adjustments
[*] - Tooltips were displayed outside of screen
[*] - Problems around gaining currencies without the corresponding perk
[/list]