[img]{STEAM_CLAN_IMAGE}/43094545/b376270262d9fccf8cd81d472196ba95182bc971.gif[/img]
0.3.6
MAJOR
[list]
[*] - New monsters : Jackal
[*] - New monster : Sand Golem
[*] - New monster : El Naddaha
[/list]
MINOR
[list]
[*] - In Picking View, cards were displayed behind the screen and not readable
[*] - In Picking View, tags were hard to read
[*] - We now attribute a random skill during firs trun
[*] - Revamped the work system to have less bugs and more readability code-wise
[*] - Fix : Ambush didn't do anything
[*] - Fix : you could click on end run and select a card
[*] - Removed : Popping buttons in end fight ui, it was crap, it's simpler now
[*] - Improv : when you have
[*] - New status : Impious
[*] - Change on Mummy's pattern
[*] - Disciple had no shadow, was he a vampire?
[*] - Potion of rage was in first run, while locked in level 3
[*] - Purse of jewels was buggy, should be fixed.
[*] - Status when triggered now have a visual feedback
[*] - When you hover a target there's an arrow showcasing it
[*] - Deckbuilder view fixes, this view was buggy as hell
[/list]
0.3.7
[list]
[*] - Cards with random attribution were buggy, should be fixed
[*] - Dreaming of ra upgrade was more costly
[*] - Nerfing the base attack to give more leverage to upgraded / other cards
[*] - First run ever now gives a specific skill instead
[*] - Deckbuilder small improvements & fixes
[*] - Decklisting should now show how many cards you have in a deck
[*] - Events that give max energy / max hp wasn't working properly
[/list]
[img]{STEAM_CLAN_IMAGE}/43094545/90742145e5ba1463d44041022614c4ccde6405e0.gif[/img]
0.3.8 (upcoming next version on 10/03)
[list]
[*] - Some cases were lifebar was jumpy or would disappear, should be good now
[*] - New monster : Soldier
[*] - New temple settings with progression & new monster
[*] - Fallen Bird gameplay adjustments
[*] - Scaling effects gameplay adjustments
[*] - Tooltips were displayed outside of screen
[*] - Problems around gaining currencies without the corresponding perk
[/list]