Neon Abyss Content Update 1.2 Now Live + New Experimental Branch Content!

Neon Abyss

Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.

Hey Abyssonauts! We've just dropped a content patch adding an auto-save function, new area in the hub zone, new boss, new pets and much more! We're excited for everyone who hasn't been playing the experimental branch to get stuck into a lot of these changes for the first time! We also have a content drop on the experimental branch with future changes and editions you can test for the next patch already. [img]{STEAM_CLAN_IMAGE}/34710243/409c33cc2f1c906bdd3737cbef3a1cab0561729d.jpg[/img] [h3]Gem reset disclaimer[/h3] Your gems and unlocks will be reset, however, don't worry! You will be refunded all of the gems you have spent and the unlock path is revamped to be easier and cheaper so you should get more bang for your buck! [img]https://i.imgur.com/WaP7lfv.gif[/img] [h1]Patch 1.2 Notes[/h1] [h3]Major Changes[/h3] [list] [*] AUTO-SAVE for every level, you can now continue your runs from the level you left off [*] Item Gallery: In the basement of the bar, you can browse all items that you encountered, you can trial them or ban them. (Peter and Jack are back... unless you want to get rid of them) [*] Item Bans: You can now ban items/pets/weapons in the gallery (Achievement will not be available after a certain number of bans) [*] New Boss: God of Gambling - watch out they know how to count cards! [*] New Challenge room: Put your skill to the test! You will get the reward based on how you perform, try not to get hit [*] New batch of pets [*] Enemy bullets will now be displayed in front of player bullets [*] Revamped unlock progress tree for more flexibility in picking the path of your progress and it's cheaper to progress too! [*] Extra gem drop for fixed bosses, each time you beat the last boss, you will be awarded extra gems based on your difficulty levels. [*] You can now reset your unlocks tree (for the cost of 20 Gems) [*] Boss defeated badge for every character (different difficulty will result in a different boss badge) [*] Tweaked damage model, balanced weapon damages [*] Separate button added for the character's passive ability instead of the interact key [*] Grenade projectile path preview for easy and normal (not available in hard mode) [*] Add monster spawn and teleportation indicators [*] You will now unlock more monsters by defeating managers, (previously, you have to unlock them on the unlock tree) [*] Pets now no longer shoot on their own, they will only shoot if you shoot [*] Improved boss portraits (they're prettier now) [/list] [h3]Other changes[/h3] [list] [*] General performance improvements [*] Max Hearts and shield containers now reduced from 10 to 8 [*] Removed the Hit-recover time for the player [*] Increase the duration of the item banner display [*] Broken slot machine door can now be blown open by explosives [*] Add the egg counter [*] Add level numbers [*] Added more types of pickups (money bag, double keys and double bombs) [*] Tweaked level setup, the musical monster will not appear on early levels [*] Tweaked biter monsters' behaviors [*] The first level shop will now be on sale, also shop now displays item names [*] Zen room: Tweaked difficulty, it now costs hearts to play [*] Added more songs for piano [*] Fixed cursor lock for fullscreen [*] The inventory screen can now show more than three rows of items [*] Added aiming reticle for controllers [*] Optimized flying control [*] Mines do not explode on contact [*] Moldy hearts now has a chance to increase your heart containers [*] R-6 picking up items that increase heart containers can increase shields [*] Coin Bomb change: You get triple the coins, but coins will explode after 3 seconds if you haven't picked it up [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed the issue where player/monsters may glitch out of the room [*] Fixed Saya revive bug with melee mode [*] Fixed roulette machine [*] Fixed for upgrade tree can not interactable bug [*] Fixed issue where stacked explosions might propel player/monster/boss out of the room on performance hitch [*] Fixed tracking weapons not able to lock-on to Athena and Zeus [*] Fixed Saya's animation being stuck when in the air [*] Fixed being unable to show map and teleport bug with Heart of Fire [*] Fullscreen mode now locks cursor. [*] Fixed the issue where player/monsters may glitch out of the room [*] Fixed Big Daddy that sometimes does not prevent explosion damage. [*] Fixed Blink which should not be able to get past special doors. [*] Fixed the wrong amount of Gems dropped by the final boss of each run. [*] Fixed Egg count related items that count the eggs wrong. [/list] [h1]Experimental Branch New Content[/h1] We've also updated the experimental branch with a heap of new content and changes that you can test early. A few of these include a bestiary type room where you can customise the enemies you find in the dungeon runs. There are new enemy types, new puzzle blocks, new rooms and new unlocks! [b]Here's the full notes:[/b] [list] [*] Abyssal difficulty can be accessed any time once unlocked [*] Added 6 new soundtracks into the game, let's rock! [*] Added a series of puzzle-solving rooms (you will be rewarded if you solve them) [*] Added new battle rooms [*] Added 3 'Sets' of items, obtain enough items in a 'Set' to activate 'Set' powers! [*] New jump related items, you could win fights without ever firing a shot! [*] weaked explosion related items, synergies between the explosion items are now enhanced [*] Monsters are now more varied [*] Enhanced the look and effects of many items [*] Reduced glare issue when bullets or lasers fills the screen [*] Tweaks to Shooting game room, it now drops items other than weapons [*] Tweaks to Brick game room, drops more varied items [*] Added a new type of Challenge room, it will reward you even if you get hit [*] Added a batch of new Challenge rooms [*] Pets now immune to environment damage [*] Fire Cracker item now only works in combat [*] Raised the stat ceiling of some item effects [*] Buff to Shaman's Mask [*] Update to monster bullet appearance [*] Chance to encounter reward room in place of special rooms [*] Chance to drop Clown box (unlockable) [*] Buffs to damage and effects of jump items [*] Pets will now get stronger the more pets you have [*] Added lots of more battle rooms [/list] [h3] How to access the Experimental Branch [/h3] **We highly recommend that you use a new save slot on the experimental branch, which is the safest way. Do not use the old save data, which may cause some unknown issues.** First right click the game in your Steam Library and select Properties. [img]{STEAM_CLAN_IMAGE}/34710243/eed9bf2b9e4c9a19a1ad785eb009ba79ef82a3b3.png[/img] Then select the ‘Betas’ tab [img]{STEAM_CLAN_IMAGE}/34710243/e8653de3ce610fb0d2392b87662f10a521da2885.png[/img] From here select Experimental from the dropdown. [img]{STEAM_CLAN_IMAGE}/34710243/798e42ee42b067a71640b2a7784257fdd4b2647a.png[/img] Your game should now automatically download the experimental branch when you next play Neon Abyss! [h3]Feedback[/h3] We appreciate all feedback on update 1.2 and the experimental branch updates! feel free to leave us a comment below! :) Happy diving Abyssonauts! 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