Necrobarista v1.0.3 Patch Notes

Necrobarista

In a back-alley cafe, the dead are granted one last night to mingle with the living. Necrobarista follows a dynamic and diverse cast of characters as they navigate Melbourne's hipstery coffee culture, the questionable ethics of necromancy, and the process of letting go.

Hey everyone! Following on from [url=https://steamcommunity.com/app/725270/eventcomments/3880365909906518956]our last update[/url], Necrobarista v1.0.3 is now available, containing fixes for a number of user-reported issues, as well as improved gamepad support. If you've come across a bug or issue, or just need help with something, please contact us via the [url=discord.gg/necrobarista]Necrobarista Discord[/url], or email [url=mailto:support@route59games.com]support@route59games.com[/url]. If you're loving Necrobarista and/or appreciating the effort we're putting into supporting the game, please leave a Steam review letting us know how you feel - it helps us a whole bunch. ❤︎ [h2][b]Fixes & Improvements:[/b][/h2] [h3]Bugfixes[/h3] [list] [*]Fixed issue where black screen fade would remain after loading into a scene. [*]Fixed a soft-lock issue when repeating a play through of Prologue when 'Welcome to the Terminal' is partially complete. (Huge thanks to the users who provided us with detailed repro steps for this!) [*]Fixed performance issues in Title Screen. [*]Fixed issue where "Back To Terminal" button was enabled/disabled incorrectly under certain circumstances. [*]Fixed issues with the resolution options for non 16:9 aspect ratio screens. [/list] [h3]Input Improvements[/h3] [list] [*]Options menu can now be navigated using a controller. [*]Navigating word clouds with controller should now be a smoother experience. [*]Unlocking stories inside the Terminal when using a controller should now be a smoother experience. [*]Added a cooldown when exiting a Cafe Object to stop accidentally re-opening it. [*]Fixed an issue where the chapter select screen was still able to be navigated when inside a Yes/No dialogue when using a controller. [*]ExploreObject label animation will always complete the full title. [/list] We will continue to monitor player feedback and work on controller input refinements as needed. [h3]Visual Improvements[/h3] [list] [*]Visual fidelity is now better scaled across the Low/Medium/High settings to help with performance on a wide range of devices. [*]Fixed rendering issues with [spoiler]rain particles during the episode 'Ritual'.[/spoiler] [*]Fixed rendering issues with [spoiler]magic particles during the episode 'Ritual'.[/spoiler] [*]Fixed rendering issues with [spoiler]rain during the episode 'Visitation'.[/spoiler] [/list] [h2][b]Coming up next:[/b][/h2] [list] [*]We'll be triaging any unaddressed bugs or feedback from players in order to prioritize the content of the next patch. [*]We are currently working on a more granular configuration menu, though it may not appear for a couple more patches. [/list] By the way, did you notice that Necrobarista's soundtrack is now available to buy on Steam? Buying it is a great way to support the artists! https://store.steampowered.com/app/1368740/Necrobarista__OST/ ٩( ‘ω’ )و