FINAL POUR: OUT NOW! Patch notes v1.0.8

Necrobarista

In a back-alley cafe, the dead are granted one last night to mingle with the living. Necrobarista follows a dynamic and diverse cast of characters as they navigate Melbourne's hipstery coffee culture, the questionable ethics of necromancy, and the process of letting go.

[previewyoutube=6huLyTx9DCY;full][/previewyoutube] G'day everyone! We're proud to announce that our major update, [b]Necrobarista: Final Pour[/b] is [b]OUT NOW for free[/b] on Steam! To celebrate the occasion, we're putting the game on a whopping [b]50% discount[/b]! Final Pour is the definitive edition of Necrobarista, bringing a year's worth of updates and enhancements to the table, as well as brand new features and stories: [list] [*] [b]Full cinematic recomposition[/b] in 1.85:1 aspect ratio, bringing a whole new perspective to the story. [*] [b]Devil's Den[/b]: A new episode featuring Samantha kicking someone in the head. [*] [b]Studio Mode[/b]: Compose your own shots, add dialogue, and tell stories using the same tools as us! [*] [b]Doodle Mode[/b]: Remember those homicidal robots we mentioned before? Now you can draw faces on them! They're fine with it. [*] [b]Three new additions to the soundtrack[/b] from Necrobarista music producer [b]Jeremy Lim[/b]. [/list] [img]{STEAM_CLAN_IMAGE}/32718787/abc966c3830f30da2c8f4181d8ce4107b9488ca5.png[/img] [h2]NECROBARISTA: FINAL POUR (PC) – Patch Notes Ver.1.0.8[/h2] [b][h3]ADDITIONS[/h3] [/b] [b]Additional Story Content:[/b] [list] [*] [b]Devil's Den[/b] — New Side Episode is now included in the PC release. [/list] [b]Extra Game Modes:[/b] [list] [*] [b]Doodle Mode[/b] — Unleash your inner Ashley and draw faces on some homicidal robots. [img]{STEAM_CLAN_IMAGE}/32718787/438de54653fc54d1ef6684f3482a53f7d55af614.png[/img] [*] [b]Studio Mode[/b] — Compose your own shots, add dialogue, and tell stories using the same tools as us! [img]{STEAM_CLAN_IMAGE}/32718787/ce5af50334858789d47855dac4fc38e619ccef2a.png[/img] [/list] [b]Additional Music:[/b] [list] [*] 3 x new tracks composed by music producer Jeremy Lim have been added into the game. [/list] [b]Gallery Art:[/b] [list] [*] Added new gallery art. These are unlocked after reading Key Memories required to progress the Main Story. [/list] [b]Tutorials:[/b] [list] [*] Added tutorials explaining Memories and Exploration Mode. [*] Added system messages for unlocking certain game content. [/list] [b][h3]CHANGES[/h3] [/b] [b]Visuals:[/b] [list] [*] Game view is now displayed in a 1.85:1 cinematic aspect ratio. [*] Several changes made to camera composition for certain Episodes. [/list] [b]Unlocking Memories (Short Stories):[/b] [list] [*] Memories are now unlocked after progressing through the Main Story. [*] The legacy "Keywords / Fragments" currency from the original 2020 game release is no longer required to unlock & read Memories. [/list] [b]Unlocking Side Episodes:[/b] [list] [*] Side Episode "Walking to the Sky" now becomes unlocked after completing Episode 4: "End of the Line". [/list] [b]Exploration Mode:[/b] [list] [*] Characters can now be interacted with in Exploration Mode. [img]{STEAM_CLAN_IMAGE}/32718787/a199bb4cba93ed338146eaebe25bf10db3dc99cd.png[/img] [*] Maddy is now present at the front cashier counter. Speak to Maddy to continue the story. [*] [b]※NOTE: Maddy will not appear in Exploration Mode if the player has just finished the Epilogue and has yet to replay any Episodes post-game.[/b] [*] Holding down either [Mouse Right-Click] or [Gamepad Right Trigger] now displays the locations of Memories. [/list] [b]UI:[/b] [list] [*] Updated UI for several menus. [*] An on-screen button named "The Terminal" is available in both the Title Screen and the Pause Menu. Selecting this button allows access to Exploration Mode. [/list] [b]Studio Mode:[/b] [list] [*] Set a maximum cap of 20 shots for the Studio Reel. [*] Added a radial menu, which can be used to navigate between different panels when using a gamepad (hold down Left Bumper + Directional Button). [/list] [b][h3]FIXES & IMPROVEMENTS[/h3] [/b] [b]Performance:[/b] [list] [*] Improved game stability. [/list] [b]Visuals:[/b] [list] [*] Updated lighting and VFX across the entire game. [*] Fixed visual bugs for certain Episodes. [/list] [b]Controls:[/b] [list] [*] Improved support for gamepads. [/list] [b]Localization:[/b] [list] [*] Revised English and Japanese scripts for certain parts of the Main Story. [*] Revised English and Japanese scripts for the Side Episode "Walking to the Sky." [*] Revised English script for a select few Memories (short stories). [*] Minor localizaton fixes for several languages. [*] Game Language can now only be changed from the Title Screen. [*] Changed the language order for Language Selection in the Title Screen's Config menu. [/list] [b]Other:[/b] [list] [*] Updated game credits. [*] Other bug fixes and improvements. [/list] [img]{STEAM_CLAN_IMAGE}/32718787/217e2559a8a9f2fbd822051498892bcf1b05bf43.png[/img] [h2]Looking at the Future[/h2] First of all, the Route 59 team would like to give a [b]big thank you[/b] to all of the players who have enjoyed and supported Necrobarista since launch. It has been amazing seeing all of the positive feedback the game has received, and it's really helped out the team over the past year. Final Pour is intended to be the 'final' major update for Necrobarista. We're very proud of it and believe that it matches our original vision for what we wanted the game to be. Of course, never say never, but this will be the last major update for the game in the foreseeable future. It's been a wild ride over the past 7 years of development and the whole team will be going on a short and well deserved break after this launch. Rest assured that this won't be the last you hear from us; we've been cooking up some pretty cool things here in the studio that we cannot wait to share when they're ready :) Until then, we hope you enjoy Necrobarista: Final Pour!