Native Linux build added

Nonozle

A number logic puzzle game. Solve nonograms to form pixel-art images. Features 300 hand-made puzzles.

Good news, Linux/Steam Deck users! The game now has a native build for Linux. This should mean improved performance compared to playing the Windows version on Linux through Proton. Thanks to Steam Auto-Cloud, if you switch over to the native version, your save files should be synced to the new save location and things should just work. [h2]However...[/h2] There's a caveat. Any functionality involving the clipboard (copy and paste) had to be disabled in the native build because the Windows version relies on convenient clipboard access provided by System.Windows.Forms, which can't be used in a native Linux build—and there is no equivalent available for me to use that I know of on Linux. That means the somewhat rudimentary puzzle sharing that the clipboard allowed can't be done with the native Linux build, nor can the feature where you paste external image data into the puzzle editor be used. If you still want to use these features, you'll have to stick with the Proton version. Another interesting thing to note is that the native Linux build takes up about half as much space as the Windows build. Presumably DirectX MonoGame projects simply have higher space requirements than their OpenGL counterparts, though it's also possible it could have something to do with Windows vs. Linux. MacOS users, if there are any who are interested in Nonozle, are out of luck, unfortunately. I don't have any Apple computers and I'd need one to be able to properly build and test the game for MacOS.