Mutators & Ravenscript - Early Access Build 20

Ravenfield

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Early Access Build 20 is probably the biggest update to the modding tools so far - introducing Ravenscript, a Lua based scripting language that allows you to completely change the way the game works! If you're interested in getting started with Ravenscript, you can find the documentation here: [url=http://ravenfieldgame.com/ravenscript/]http://ravenfieldgame.com/ravenscript/[/url]. Make sure you join the discord server if you have any questions: [url=https://discord.com/invite/ravenfield]https://discord.com/invite/ravenfield[/url] [previewyoutube=NBYiAE8wFEI;full][/previewyoutube] Thanks to EaglePancake for creating a video teaser for the update! Along with Ravenscript, build 20 also adds Mutators to the game. Mutators are small or big tweaks to the gameplay that can be downloaded directly from the Steam Workshop. There are even some built in mutators bundled with the official game which you can enable by clicking the Mutators button in the Instant Action menu. Here is the game running with the official Crosshair and Name Tag mutators: [img]{STEAM_CLAN_IMAGE}/28768162/e4ce2a1fbfc8f50a5568f4b6f346e0a310b039d6.png[/img] The modding community has already been busy at work creating Mutators which you can find in the Workshop. Here are some of my favorites: Weapon Pickup by Chryses - Killed soldiers will drop their weapons, allowing you to pick them up: [url=]https://steamcommunity.com/sharedfiles/filedetails/?id=2095193497[/url] Juggernaut by EaglePancake - A random enemy becomes super powered with tons of health. Try to take them out or just run away: [url=]https://steamcommunity.com/sharedfiles/filedetails/?id=2050327062[/url] Blink by Atherline5 - Inspired by Dishonored, this mutator allows you to blink around the battlefield: [url=]https://steamcommunity.com/sharedfiles/filedetails/?id=2083985675[/url] Sized by Lordaloa - Change the size of the soldiers. Maybe set up a battle where you are attacked by giant Ravens? [url=]https://steamcommunity.com/sharedfiles/filedetails/?id=2080602838[/url] You can find more mutators on the workshop: [url=]https://steamcommunity.com/workshop/browse/?appid=636480&requiredtags[]=Mutators[/url] The old Battalions mode has also recieved an update, with improvements to gameplay and UI. The game mode has now been renamed to Battle. Battle is now the default game mode for resource maps in Conquest mode. Finally, Reinforcements in Conquest mode now cost gold. This means that you need to carefully consider when to spawn reinforcements and when to keep your gold. Spawning reinforcements in your HQ is cheaper compared to spawning them in the field. Additionally, some tech tree entries now also cost gold. [img]{STEAM_CLAN_IMAGE}/28768162/3556cf051f56ec11297b09e92ac5859c99f36e3c.png[/img] Here is the full change log for EA20: Modding: - Added Ravenscript, a scripting language for Ravenfield based on Lua. - Added Mutators, which are prefabs that are spawned in at the start of a game. These prefabs can contain Ravenscript behaviours that alter the game. - Added Mutator Configurations, some mutators have a wrench button on the mutator selection page. Click the wrench button to show all configurable options of that mutator. - Added bindable console key. - Open the console while testing a content mod to see the mod's memory footprint. - Added Crosshair Mutator - Added Name Tags Mutator - Added Chat Feed Mutator - Added Mutator tag to the workshop browser. Conquest: - In Conquest mode, you now need to spend gold to buy reinforcements. Spawning reinforcements in your main base is cheaper than at the center of the world map. - Some tech tree items also cost gold to buy. - Fixed a Conquest AI bug where the AI would sometimes try to defend levels that the player couldn't attack. - Misc Conquest AI improvements. Game: - Reworked Battalions mode, and renamed to Battle. Holding two thirds or more flags will bleed enemy tickets. Reducing an enemy battalion's ticket count to 0 will prevent some enemy bots from spawning, giving you a slight advantage in numbers. - Improved stability on ground vehicles, in particular the quadbike. - The game will now warn you if you load so many mods that they cause performance issues. This is based on the available RAM on your computer. - Fixed the halloween quest being broken. - Fixed camera offset bugs when seated in a vehicle or climbing ladders. - Added a -modstagingpath launch parameter that can change the folder the game loads mods from. This has no effect on loading workshop mods. - Fixed a bug causing the AI to switch to their sidearm way more than they should. I hope you will enjoy this update! /SteelRaven7