Moving platforms are now working correctly

The Nightmare from Beyond

Uncover the horrible secrets that lie in the depths of Exham Priory in this dark and twisted puzzle-platformer inspired by "The Rats in The Walls", and other works by H.P. Lovecraft.

In the previous announcement I showed I was working on moving platforms. Well, it turns out they were not quite working, lol. The thing is now it was personal and I really wanted to add moving platforms because that can add an extra layer of dynamism to the game to make interesting puzzles, so I had to make it work. After lots of days of fixing and testing, I finally got it to work. [previewyoutube=-XHaC5Tv7WM;full][/previewyoutube] I have been working on other things too. I am making a first version of the "first basement" (what you have in the demo is part of the "second basement" of the castle). I am checking the story of The Rats in The Walls to figure out how this first basement should look like, and I think I have an idea. We'll see how it works. [img]{STEAM_CLAN_IMAGE}/30294270/3742097b55f2f90d4ac10673898a674c8679efc2.jpg[/img] For this part I plan to have some "lore sections" where you can find stuff for the story. Just like the demo basement, I want this basement to feel big, to make it feel like the impossibility of this huge basement actually being under the castle (english is not my first language so I don't even know if what I said made sense, but well). [img]{STEAM_CLAN_IMAGE}/30294270/bb2eee2fef0512bc2c0f29c705fee42947651ce6.jpg[/img] For this basement I also want some traps that kill you instantly. I got some ideas from Classic/Legend Tomb Raider for these "crushing pillars" traps that I will put in the hallways in some areas to make the game feel more like a Tomb Raider (but the old ones, because I really don't like the reboot series). And lastly, sorry for the delay in the next update. I have to balance work and personal stuff but I will have this next update up soon!