Moving Home

Old School

Relive your school days in 3D, where old school graphics bring back timeless fun! Create your own star student and attend a schedule full of classes in time to gather the knowledge you need to thrive, while an equally important popularity contest challenges you survive...

- New "Trailer Park" residential area east of the junction offers an alternative address to stay! This is automatically assigned to an existing saved game upon updating. - The existing house interior now has more posters and a sink in the bathroom to wash away scars. - Lots of new costumes from the prison version (Hard Time III). - New headwear (which missed the cut on Switch!) includes a firefighter helmet, wizard hat, alternative crown & tiara. - New family of moves at the front includes various "Alabama" slams and "Dead Head". - New family of moves at the rear includes various "Wheelbarrow" slams. - New flying front move includes "Block Buster". - New "Head Snap" move at the ground. - Wider variety of handshakes that you can choose in the "Gestures" section to make gang greetings even more unique (although your choice may not always override the choice of the other person). - New taunts include "Goosebumps" and the "Milk America Great Again" dance! - New "Transparent 4" hairstyle works as a toupee (which can be applied automatically if you press "Restore Default" on the Wally Stacks character). - Improved consistency in the colouring of transparent hair length and fringes. - Mike Bail's prison costume is rendered differently after losing the dedicated material. - Parents are called "Mum" or "Dad" by their children. - Irrelevant dialogue is less likely to be delivered in a violent situation. - Louder thud when landing from a height. - You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command. - Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest. - Restoring default or back-up characters no longer spawns civilians inside the school. - Different dialogue for describing "getting rid of" people who aren't dead. - Improved collision detection on stomps or ground grapples from taller people. - Important announcements (such as arrest warrants) can be heard anywhere in the city. - Arcade screens are no longer flipped. - The controller button you use to unpause is disregarded in the game itself. - Removed unnecessary shoulder button prompts from timetable mission notes. - Handful of new questions. [img]{STEAM_CLAN_IMAGE}/44588840/8464cb6b0f27f9e095993540308ced4d64c82aa4.jpg[/img]