Camera Work

Old School

Relive your school days in 3D, where old school graphics bring back timeless fun! Create your own star student and attend a schedule full of classes in time to gather the knowledge you need to thrive, while an equally important popularity contest challenges you survive...

I've been struggling with the roaming camera for the past few months, but v1.0.9 takes some important steps in the right direction. Not only is the camera smarter as standard, but the game also now has more ways of letting you adjust it in real-time! A simple click of the mouse in the centre of the screen lets you fine-tune it on a desktop, and even a controller can now use the D-Pad to achieve similar results. I'm assuming nobody was using it for actual movement, but if enough feedback says otherwise I can always make it optional. One known issue so far is that Steam Deck doesn't seem to know whether it's touch-screen is a mouse or not, so there'll be some unpredictable results there until I adapt it properly. That device actually has TOO many different ways of adjusting the camera, so it shouldn't be a problem long-term! [img]{STEAM_CLAN_IMAGE}/44588840/0b3e75a128a67b3b5b3edf5165e6caa82171b556.jpg[/img] There's also a new "CCTV" camera that lodges itself in the nearest corner for more of a Resident Evil experience, and a modified "Square" camera now squares up with the closest of 4 possible sides for improved playability in ANY location. All this plus a handful of the usual bug fixes to create a solid foundation for my shared universe: http://www.mdickie.com/guides/oldschool.pdf