Moss 1.0.3 Update

Moss now officially supports Windows Mixed Reality headsets! We’ve also added a new Controls sub-menu which can be found within the Pause Menu. This sub-menu will allow you to reference your current controller layout as well as toggle between two new layouts. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936350/95964c931733e8900e21725709505351e73876d9.png[/img] The first layout option allows you to change the way movement controls. You can select between Touch-to-Move and Press-to-Move. The former is the layout we shipped Moss with. The latter requires you to press and hold as you move Quill through the environment. We’ve found this helps mitigate a handful of the ghost input issues players have been reporting. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936350/ee61eff33a43de453783d1fa583a640ad675108a.png[/img] The second layout option allows you to change the way your Jump and Attack actions are mapped. You can select between the Default layout of Attack/Jump on either side of the touch-pad or Dedicated Jump. The Dedicated Jump layout assigns Attack to the right-hand top menu button and utilizes the full touch-pad surface for Jump. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936350/94089375272999f821e2a26a323c0bf5e0eae4ac.png[/img] Both options are intended to alleviate issues players have been reported with the Vive wand touch pad. If you are one of the players that has had issues with the controls in Moss we’d love to hear any feedback you may have after trying them out. In addition to these changes we’ve made a few quality of life fixes. Any action that potentially affects Save Data will provide context to what the action specifically does. We’ve also fixed the Spectator Screen to open at an appropriate window size. Lastly, we've made optimizations to how levels reload when respawning. Reload times are faster in these situations.