[b]Hey Cultists,[/b]
With the first month of 2025 coming to a close, we're keen to throw out a couple of teases for what's coming later this year.
With that, the first thing we're really excited show that's different is the abilities of our relics and artifacts. Now while they aren't fully done, we have picked our team's favourites to show off the in-game items that give the player's their demonic powers.
[h2]Relics and Artifacts[/h2]
Our Creative Director and Lead Artist, Jackson and Flynn, sit down and sketch out ideas for the Relics and Artifacts, keeping in mind what situations the players will get in, as well as how players will think of clearing waves of demons.
Our Relics and Artifacts inherit from different sets available to the Blood Reaver Order. These sets help us spread our content into themes to provide different lore drops and tease upcoming content. Today we'll be looking at two items from the Ethereal set, a set which allows the Reavers to [spoiler] *uh cheeky**********************[/spoiler] which then in turn [spoiler]*still nothing**********************[/spoiler] and [spoiler] *writhe**********************[/spoiler], and finally one Artifact Level Item from the Cult set.
The first Relic to show, the Ethereal Staff allows the player to call down a Holy Lightning strike, to smite the demons and clear the immediate path for quick escapes.
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The Ethereal Pocket Watch Relic, brings forth the ability to manipulate time directly in front of the player, slowing enemies.
[img]{STEAM_CLAN_IMAGE}/44980815/f73effc2e810839fbe34ffa36fdf3de0739755f6.gif[/img]
And finally, the Cultist Knife acts as an Artifact, allowing the player to either throw or slash with, a blade coated in the very blood of a Blood Reaver, dealing immense damage to enemies in your path.
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[h2]Creative Process[/h2]
Once the details have been settled, the plans are passed down to our Artist Scott, who models and sculpts these items into existence and textures them, whilst Artist Ben, focuses on curating bespoke VFX to provide these Relics and Artifacts with the same power they provide the player and finally landing in the capable hands of Lead Artist Flynn who animates their movements and sync them to the Blood Reaver.
[img]{STEAM_CLAN_IMAGE}/44980815/da7b185ccd7f1b3667f62dc5e85a79c6c5740617.png[/img]
[h2]Coming up next![/h2]
We're thrilled to see how our players are going to react to these changes and how they'll be used to mow down hordes of demons.
This year we're also returning to SAGE in Adelaide on February 7-8th. Tickets are free so if you can't contain your excitement and want to test these abilities for yourself, our exclusive demo at SAGE is ONLY AVAILABLE at SAGE, we won't be sharing any secrets after that so don't miss your chance and lose the opportunity to play.
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A huge thanks to the active community and fans on the Discord page! Thank you so much for all your continued support and we're excited to get new content out to you as quickly as possible. Watch for next month's update focused on our extended environmental assets that will feature in one of our upcoming maps!