MONSTER update!

Tunnel of Doom

Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.

This first major update for the year puts a focus on enemies - new and existing. Enjoy! [img]{STEAM_CLAN_IMAGE}/38206681/6acf8ad5f4b6edbfd3bd1bbea22cd052bb714ff0.png[/img][img]{STEAM_CLAN_IMAGE}/38206681/701b8ce2eea1c6da8e3484bd309dae48301ded8f.png[/img][img]{STEAM_CLAN_IMAGE}/38206681/04f603748f3444b4497fcb7b5ae2ab44db2160f9.png[/img] [b]Full v. 1.4 changes[/b]: [General] New enemy: Goblin Leader [General] New enemy: Ripper King (Level 1 mini-boss) [General] New enemy: Shadow Master (Level 2 mini-boss) [General] Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets [General] Modified enemy: Added "Teleport Jump" special attack for Shadow [General] Modified enemy: Ripper Queen has armor [General] New cannon upgrade (all except water): Penetrative - Armor Piercing projectiles [General] New cannon upgrade (water only): Perceptive - Targets all enemies [General] Goblin may come out when breaking hole planks [VFX] Blood splatters fly more in line with where the attack came from [GUI] Updated workbench background graphic [AI] When player interrupts an attack against another target, the enemy will likely stop and target the player instead [AI] Some friendly spiders may join and help the player in battle stages [Balance] Projectiles from friendly spiders do not hurt the player anymore [Balance] All goblins become slightly faster on each hit they take [Balance] At least every second normal room is a battle stage now [Balance] Level 1 final battle has only flying enemies [Balance] Enemy projectile aiming improved against player [Balance] Longer incoming timer for Vrem and other bosses before entering battle [Balance] Wishing Well: Decreased the odds for many items [Balance] Saved Miner: Added more variety to rewards [Balance] Player invinsibility time decreased after hit by 0.5s [Balance] Rats do not eat Shadow enemy anymore [Balance] Modified weapon: Golden Pickaxe default damage is now 3 with additional 2 damage against armored enemies [Balance] Frost level may have holes that are not covered by ice [Balance] Dream mode: Vrem health dropped to 75 [Bug] Rippers did not target fire and water cannons [Bug] No warning prompt regarding respawns when starting a new game on game over screen [Bug] Glass Cannon projectiles did not cover exact full range [Bug] Player would sometimes use an action (e.g. pickaxe) when interacting with something [Bug] Steam screenshots were not working (F12 in game)