Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.
This first major update for the year puts a focus on enemies - new and existing. Enjoy!
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[b]Full v. 1.4 changes[/b]:
[General] New enemy: Goblin Leader
[General] New enemy: Ripper King (Level 1 mini-boss)
[General] New enemy: Shadow Master (Level 2 mini-boss)
[General] Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets
[General] Modified enemy: Added "Teleport Jump" special attack for Shadow
[General] Modified enemy: Ripper Queen has armor
[General] New cannon upgrade (all except water): Penetrative - Armor Piercing projectiles
[General] New cannon upgrade (water only): Perceptive - Targets all enemies
[General] Goblin may come out when breaking hole planks
[VFX] Blood splatters fly more in line with where the attack came from
[GUI] Updated workbench background graphic
[AI] When player interrupts an attack against another target, the enemy will likely stop and target the player instead
[AI] Some friendly spiders may join and help the player in battle stages
[Balance] Projectiles from friendly spiders do not hurt the player anymore
[Balance] All goblins become slightly faster on each hit they take
[Balance] At least every second normal room is a battle stage now
[Balance] Level 1 final battle has only flying enemies
[Balance] Enemy projectile aiming improved against player
[Balance] Longer incoming timer for Vrem and other bosses before entering battle
[Balance] Wishing Well: Decreased the odds for many items
[Balance] Saved Miner: Added more variety to rewards
[Balance] Player invinsibility time decreased after hit by 0.5s
[Balance] Rats do not eat Shadow enemy anymore
[Balance] Modified weapon: Golden Pickaxe default damage is now 3 with additional 2 damage against armored enemies
[Balance] Frost level may have holes that are not covered by ice
[Balance] Dream mode: Vrem health dropped to 75
[Bug] Rippers did not target fire and water cannons
[Bug] No warning prompt regarding respawns when starting a new game on game over screen
[Bug] Glass Cannon projectiles did not cover exact full range
[Bug] Player would sometimes use an action (e.g. pickaxe) when interacting with something
[Bug] Steam screenshots were not working (F12 in game)