WORKBENCH update!

Tunnel of Doom

Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.

This first post-launch update deals mostly with balance and bug fixes, but there is also a much requested new feature - the workbench. You can find the workbench in the Supplies room where you can repair any broken cannons you may have with some resources. In future updates, there's going to be a bigger focus on bringing more game content. Please join the discussion forums if you want to be part of bringing your ideas to the game. [list] [*] Any issues or bugs encountered while playing can be reported in this thread: [url=https://steamcommunity.com/app/1361840/discussions/0/3194736442573447782/][b]Tunnel of Doom | Bug Reports[/b][/url] [*] If you would like to leave some feedback, go ahead and drop it here: [url=https://steamcommunity.com/app/1361840/discussions/0/3194736442573448715/][b]Tunnel of Doom | Game Feedback[/b][/url] [/list] A huge thank you to everyone who has supported the game on launch. And if you enjoy Tunnel of Doom, please consider leaving a user review. Every review really helps! [b]Full v. 1.2 changes[/b]: [General] Added ability to repair broken cannons on a Workbench [GUI] Show odds of battle when fast traveling on map [SFX] Added a new general and pre-battle music track [AI] Bats will charge away when hit [Tutorial] Added explanation for Low and High obstacles [Balance] Player can no longer harm miners with melee attacks [Balance] Making a wish in well is now disabled during battle [Balance] Increased the number of enemies in already visited rooms [Balance] Reduced the chance of battle when traveling to already visited rooms [Balance] Reduced the amount of rats that appear [Balance] Reduced the amount of coin from enemies and crates [Balance] Reduced the amount of gold from rocks and fake exits [Balance] Reduced the amount of health from enemies and crates [Balance] Reduced the amount of secret ladders [Balance] At least every 3rd room is a battle stage now (previously every 4th) [Balance] Fake exit locations in map adjusted slightly further away [Balance] Vrem is more aggressive against glass barricades [Balance] Vrem health dropped from 150 to 100 in Dream mode [Bug] Incoming enemies max cap (20) did not work in all situations [Bug] Rats had the potential to give double loot [Bug] Player may get hurt in the animation phase of moving through a door or ladder [Bug] Possibility for an enemy to get stuck after knockback to a wall [Bug] Possibility to have a shop or altar room twice in a row in Dream mode [Bug] Could trigger level end battle again by going away and coming back [Bug] Could run tutorial in Dream mode [Bug] Potential fix for a game crash on "variable melee_sound not set"