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Monster Hunter Wilds game director says the beta's missing hitstop has already been tweaked, thanks to 'very positive feedback' from hitstop-hungry veteran hunters | Monster Hunter Wilds | Gamehypes
Monster Hunter Wilds game director says the beta's missing hitstop has already been tweaked, thanks to 'very positive feedback' from hitstop-hungry veteran hunters
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Back in the Monster Hunter Wilds open beta, something felt off. No, I don't mean the inconsistent framerates or the outbreak of polygonal origami monsters. I mean the baffling decrease in hitstop—an animation technique that intentionally pauses combat animations at the frame where an attack makes contact to add an additional sense of impact. Luckily, Capcom's already been readjusting the amount of hitstop for Wilds's launch in February, according to game director Yuya Tokuda...
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