We're very excited to announce that Missiles Away is taking part in [b]Bullet Heaven Fest 2.0[/b], and will have a [b]full release[/b] update to go along with the event! Check out all the other great games at the Bullet Heaven Fest 2.0 by clicking [url=https://store.steampowered.com/curator/45063983/sale/bulletheaven2]here[/url]!
Missiles Away will be [b]40% off[/b] from December 4th to December 18th, to celebrate the full release with the festival!
steam://openurl/https://store.steampowered.com/app/2361450/Missiles_Away/?snr=1_5_1100__1100&utm_source=steamwidget
[b][h2]Update Notes[/h2][/b]
[list]
[*] All the planned Steam achievements added!
[*] A bug that caused missiles to prematurely explode before hitting their target has been fixed.
[*] Laser towers no longer have a slim chance to one shot the player instantly upon spawning.
[*] Dying during an upgrade sequence while a nuke is going off no longer soft-locks the game.
[*] Shader compilation now primarily happens when loading the main menu instead of in-game. The effects of this change may depend on your device, but generally, the game will take slightly longer to boot up but will have significantly fewer stutters mid-game.
[*] Localization updated to include some previously untranslated UI elements.
[*] Some minor UI bugs fixed.
[/list]
Thank you for your continued support!
[img]{STEAM_CLAN_IMAGE}/44255592/08dc34fc124e408e7bfa5c9b463ca5b66e088d44.png[/img]