Missiles Away Full Release with Bullet Heaven Fest! 40% Discount!

We're very excited to announce that Missiles Away is taking part in [b]Bullet Heaven Fest 2.0[/b], and will have a [b]full release[/b] update to go along with the event! Check out all the other great games at the Bullet Heaven Fest 2.0 by clicking [url=https://store.steampowered.com/curator/45063983/sale/bulletheaven2]here[/url]! Missiles Away will be [b]40% off[/b] from December 4th to December 18th, to celebrate the full release with the festival! steam://openurl/https://store.steampowered.com/app/2361450/Missiles_Away/?snr=1_5_1100__1100&utm_source=steamwidget [b][h2]Update Notes[/h2][/b] [list] [*] All the planned Steam achievements added! [*] A bug that caused missiles to prematurely explode before hitting their target has been fixed. [*] Laser towers no longer have a slim chance to one shot the player instantly upon spawning. [*] Dying during an upgrade sequence while a nuke is going off no longer soft-locks the game. [*] Shader compilation now primarily happens when loading the main menu instead of in-game. The effects of this change may depend on your device, but generally, the game will take slightly longer to boot up but will have significantly fewer stutters mid-game. [*] Localization updated to include some previously untranslated UI elements. [*] Some minor UI bugs fixed. [/list] Thank you for your continued support! [img]{STEAM_CLAN_IMAGE}/44255592/08dc34fc124e408e7bfa5c9b463ca5b66e088d44.png[/img]