September 28 Update (Linux Support)

Missiles Away

Humanity faces its darkest hour as an alien force launches a relentless invasion. As a skilled pilot, you must take control of a powerful combat helicopter and engage in a fast-paced, high-octane first-person shooter experience.

Hello everyone, This update brings Linux support as well as some bugfixes and gameplay changes. [h3]MISC[/h3] -The project has been upgraded to Godot 4.1 -The game is now available on Linux (Linux build is not fully tested, feedback from Linux users is greatly appreciated) -We now have a Discord server, join here: https://discord.gg/EY6GG4zxHJ [h3]BUGFIXES[/h3] -Fixed a bug that occasionally prevented the shield from saving the player. (Shield now works properly) -Tactical nuke no longer crashes the game. -Minigun can now properly be upgraded beyond level 4. -Dying during the upgrade sequence no longer causes the game to be soft-locked on death screen. -Fixed minor visual/physics related bugs caused by extremely high frame rates. -Jet Fighters now properly de-spawn upon leaving the map. -Fixed the audio distortion caused by too many enemies surrounding the player. [h3]GAMEPLAY[/h3] -Fire rate of the Lock-on Missiles have been decreased significantly. [h3]KNOWN ISSUES[/h3] -Directly flying into a big group of enemies might destroy more than one shield (Difficult to do unintentionally). -There's an unidentified problem that still causes crashes, usually around halfway through the run. -Restarting also very rarely crashes the game. -If the player presses fire button just as the upgrade sequence starts, automatic weapons might be stuck firing on their own until the player activates then deactivates them. -Menu music might occasionally play in-game.