MISSILE CARDS is an intense turn-based defense card game inspired by the retro Atari classic Missile Command. Arm your defenses and blast away flaming death orbs, nuclear warheads, and other hazards hurtling down from space. High replay and lots of unlockables!
Whew. What a crazy week! I'm really excited to FINALLY be able to share this crazy strategy defense card game with you all.
If you grab the game and are enjoying it, PLEASE take a quick second to leave a Steam review this weekend! Those are really critical, especially early-on during launch. Only a very small percent of players actually take the time to leave reviews, but they're super important for indie devs.
And if you run into issues or aren't enjoying the game, please let me know and I'll see what I can do to improve the experience!
[h1]My Quest to 5,000 Steam Sales on Launch Month[/h1]
You can read all about my [url=https://nathanmeunier.com/2017/04/03/my-quest-for-5000-steam-sales-during-launch-month/]quest to break even here[/url], but the TL:DR version:
I've set a baseline goal of selling 5,000 of the game in the first month on Steam. That's roughly the financial break even point for the game's development cycle.
I sling words full-time as a freelancer for a living, but I'm pushing hard to make more interesting and unusual games. I have other projects in the works, but my time is limited due to having to work FT. If Missile Cards does significantly better than the minimum 5,000 break even point this month, that'll mean I can start considering my options for spending more time on gamedev.
That'd mean a hell of a lot to me.
Anyhow. Thanks for reading this and checking out the game! Don't forget to leave a review and let me know what you think! ;)
Cheers!
-Nathan