[img]{STEAM_CLAN_IMAGE}/39215399/1f67da286299b10ea39abb70908b364b59a3d86f.gif[/img]
[list]
[*] Improved saving/loading hopefully made it more reliable for those who were having issues. If you still have problems, please get in touch via discord or email: ben@benolding.co.uk
[*] Mirror in the level select/practice/general room - the reflection is a bit smaller than real life, and it looks like it comes out the mirror a bit, but I've enjoyed posing in it, feels strange looking in a mirror and seeing someone else look back
[*] Gong in the level select/practice/general room with a pleasing sound effect on hit
[*] Can now return to levels or start a new game from the Game Complete screen
[*] Improved the Dragon Palms - better effects and hit effects
[*] Can no longer be hurt while getting up
[*] Can now see character faces on continue slot buttons
[*] New experimental option to have the spectate camera visible (its like a floating box) so that you can look at it if you want
[*] Some minor fixes and optimisations
[/list]
[h2]In other news....[/h2]
The Quest 2 version is coming along nicely, it plays/feels pretty similar to the steam game and I'm getting it to look pretty similar to, with a few bits that had to be cut back. There are currently a few bits in the game where it drops frame rate a bit: certain levels and especially if there is more than 1 opponent. I'm also not quite happy with the general colour of the game on quest. But progress is being made. I don't know when it will be released or whether it will be accepted by the oculus store or applab. But if interested come and join the discord and/or follow my youtube for updates.
Discord: https://discord.com/invite/mQTws3m5FU
YouTube Channel: https://www.youtube.com/channel/UCvRirW8kZg-GAcRvd-uDp9g
Full Body Tracking: Its been difficult, but am making decent progress: Ive managed to get it matching my legs quite well and able to turn out knees etc + made the feet stick to the floor a bit so that you don't get them going through the floor or wobbling. This also meant making a more advanced calibration where you can adjust arm length and leg length, so that might also be useful with the normal game.
Thanks for the ideas suggested. I do think I will put in kidney pressure points, and maybe back of the neck. I think I will also try adding double press direction for dash.
[h2]Thanks[/h2]
Thanks for the nice reviews and the continued enthusiasm, as well as the excellent videos and streams people have done, it really helps