Advanced Calibrate + a few other surprises...

[h2]Advanced Calibration Room[/h2] I have added a new room that can be accessed via a button the level select screen. In this room you can manually adjust your height, as well as arm length and controller alignment. This is so that you can get your character to more accurately match your body proportions if you so wish. I think I will also add a floor height option at a later time. [h3]Safety Circle[/h3] This is an experimental feature, so use at your own risk... I know that in the heat of battle, sometimes the steam guardian or oculus/meta guardian can sometimes not be enough to stop you hitting a wall etc, so this feature will place a circle in the middle of your playspace to help keep you in the middle and will get more intrusive to closer to the edge of it that you get. There is also an option to just have a circle (less obnoxious), and to also show arrows to keep you facing forward. If you use this, please make sure you have plenty of arm swinging space when in the circle and also note: if using a quest 2 that it can move the steam centre if you switch it on/off. Can use the recentre option in steam to bring it back in line. [h3]New Mini Game: Punching Pad[/h3] [img]{STEAM_CLAN_IMAGE}/39215399/5b2fc0b238c6081c37bbf7f9bbd9206f6fa9d4be.gif[/img] Just a small thing, basically a game of whack-a-mole that you can play at the shaolin temple. Hit as many of the targets as you can within 30 seconds. Let me know if you have any other minigame ideas! [h3]bHaptics[/h3] Now in addition to the Tactsuit (Vest), Tactal (Face) and Tactosy for feet, there is now also support for Tactosy for arms to help you feel blocks and strikes on your arms. I also added a few more effects to the feet for foot based special moves [h3]Virtual Fighting Championship[/h3] In case you missed it: DFVR is in a bundle with another VR fighting game called Virtual Fighting Championship which features multiplayer. Check it out [h3]New Secret Level[/h3] Its not *that* exciting, but still worth doing I think... [spoiler]Access via smashing the photo in the Wing Chun school. Don't forget there's another secret level you can get to by smashing the photo in the restaurant Also if you want access to the cheat menu, then come to the discord and ask and I will tell you how to access it [/spoiler] I might add more secret levels later, as its fun. Someone suggested a fight against a bronze monk.... [h3]Other new features[/h3] [list] [*] YUR Fitness support - track calories burned while playing [*] wooden Dummy mini game now a bit more forgiving with kicks + increased the hand position changing a bit i.e. you can switch between fingers and fist quicker [*] Mirror View: Added the option to show health bars on screen [*] Special move tips - the first time you use each move it will explain how to use them in the fight. I added this because people weren't always going to the special move practice like I imagined. [*] Opponent Perks/Weaknesses shown at the start of the fight (not in all difficulty levels). So that you know whether to hit them in the ribs or jab them in the eye [*] Controllers now hidden with in spectate/out of body view [*] Custom game, added an option to adjust "Knockback" [*] Mirror View: Improved camera stabilizing [*] A bunch of small bug fixes and tweaks [/list] [h2]Other news[/h2] Quest version is very close now, just ironing out a few kinks. Here are some screenshots... [img]{STEAM_CLAN_IMAGE}/39215399/fd7e6459ace46bc894acbce99ffe21a134cf8afc.png[/img] Full Body Tracking is coming on. I have a few people helping test for me and its been pretty well received so far, but there are still a few calibration issues that I need to sort out. [previewyoutube=ty5KIBSBY5U;full][/previewyoutube] If interested in testing either of those (both private betas currently), then please come and join the discord. Also feel free to join if just want to say hello, discuss fighting tactics or kung fu movies. Discord link here: https://discord.com/invite/mQTws3m5FU