Minor Update v1.0.4

Songbringer

Imagine if the original Zelda game was set in a science-fiction galaxy. Explore this open-world, action RPG with roguelike and metroidvania elements. Mighty bosses lurk deep within procedurally-generated dungeons. Wield, vanquish, unearth, collect, craft, progress, trip, adventure.

[img]https://steamuserimages-a.akamaihd.net/ugc/878628431096589571/B8E8293577B1AFB74B47EB8D68C11D3EB5E3CBA1/[/img] This minor update is full of more improvements, bug fixes and other stuff that helps to prepare for an upcoming major update. The major update that is coming soon will feature a new boss, a charged sword attack, a sword parry ability, shirt armor, drones which help find 100% items and a ring which makes enemies more difficult but increases your final score. While these things are being refined and finalized, you can try them all out in the beta version. Just switch to the beta and give it a shot. Instructions on how to switch to the [url=http://steamcommunity.com/app/367080/discussions/0/1474222595290923294/]beta version here[/url]. Here's a list of what else is new, improved and fixed in the latest non-beta version: -=: Version 1.0.4 - Control - 2017.11.19 :=- [NEW] There is now a warning before buying Kilobombs [NEW] Stepping on secret sky blocks makes a sound [NEW] Added a few more meditation success sounds for variety [NEW] The escape key can now be used to end the controller binding interface [+++] Roq faces south if starting at a defeated dungeon entrance [+++] Added a story element to hint at how to beat Radruiel in the tower [+++] New art makes it more clear the current map location [+++] Ripples no longer appear on top of each other to reduce clutter [+++] Fear Midge enemies have more contrast and do not emit blood to be more readable against the background [+++] Drobth2 enemies are slightly bigger and have more distinct colors [+++] Mountains in sandy overworld areas have slightly more contrast [FIX] Fixed Virlocke opening eye before all spawn have been released [FIX] Fixed the Bard getting confused sometimes [FIX] Fixed slow down glitch when fighting Eiael (the wall boss) with Smith [FIX] The manual "disableXInput 1" setting can be used to disable usage of XInput on Windows [FIX] Axis value threshold can be set manually per controller (example: "threshold 0.5") [FIX] Fixed buttons getting stuck down in some circumstances [FIX] Fixed list of passive items overflowing