Antecedent Update v1.0.5

Songbringer

Imagine if the original Zelda game was set in a science-fiction galaxy. Explore this open-world, action RPG with roguelike and metroidvania elements. Mighty bosses lurk deep within procedurally-generated dungeons. Wield, vanquish, unearth, collect, craft, progress, trip, adventure.

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9261775/f2f19227a4d5198538a2bdde6adc95e6e5d7d3dc.png[/img] This minor update is (once again) full of improvements, bug fixes and other stuff that helps to prepare for the upcoming major update. The good news is that all of the new content is finished, including a new boss, an arena with waves of enemies and many new items and abilities such as the charged sword attack, a sword parry ability, shirt armor, drones which help find 100% items and a cursed ring which makes enemies more difficult but increases your final score. Because the major update will be launched on all platforms simultaneously (including PS4 and Xbox One), some more time is required to test for quality assurance and go through the approval and validation processes on those platforms. While these things are being finalized, you can try everything out in the beta version. Just switch to the beta and give it a shot. Instructions on how to [url=http://steamcommunity.com/app/367080/discussions/0/1474222595290923294/]switch to the beta[/url] version here. So here's two changelog lists, one for the upcoming major update (v1.1.0) and one for all the fixes and new features in this current version (v.1.0.5): -=: Version 1.1.0 - (Coming Soon) :=- [NEW] New Boss: Ren, brother of Kiel [NEW] New ability: The charged Nanosword attack [NEW] New ability: Nanosword parry [NEW] New ability: Battle meditation [NEW] New item: Roq's Shirt (armor) [NEW] New item: Ferret Drones (helps with finding 100% items) [NEW] New item: Hyper Boots (run even faster and leave a trail of lightning mines) [NEW] New item: The Flamethrower (shoots out a jet of flames) [NEW] New item: Eiael's Snare (makes all foes more difficult and gives all bosses special attacks) [NEW] Sindraphon's special attack is a double hammer swing [NEW] Radruiel's special attack is splatting out acid when dividing [NEW] Lassaurium's special attack is filling most of the floor with ice whorls [NEW] Puriel's special attack is a ring of fire [NEW] Murmuroth's special attack is a horizontal slither strike [NEW] Eiael's special attack is eye lasers [NEW] Bath Kol's special attack is a moving wall of lightning [NEW] Kiel's special attack is an automatic freeze if he is frozen [NEW] Kusanagi's special attack is a ghost sword [NEW] Metatron's special attack is a double sword strike [NEW] Waves of enemies to fight in the Trial of Ren [NEW] New foes: Raazub, ViperFire, Drobth3, DragonAcid, Blob4 [NEW] New enemy mobs if you have Eiael's Snare [NEW] 5 new achievements [NEW] New parallax scene overlooking the Tower [NEW] New song to go with the parallax scene [NEW] New easter egg in the sword cave -=: Version 1.0.5 - Antecedent - 2018.02.11 :=- [NEW] New item: Jewelry (replaces the Jibstashe if you have Velle) [NEW] New special enemy mobs on the overworld if you have the first Demon's Tooth [NEW] Frozen water has more organically shaped edges [NEW] Added more Drobth to the initial cryo scene to give the sense of an army [NEW] The Jibstashe -- if acquired -- can be seen in both endings [NEW] Mechanics for changing floor patterns [NEW] Mechanics for enemy waves [+++] Jib's light upgrade item now applies to Velle too, though she starts without any light [+++] Jib's mustache skin is complete for all animations [+++] Refined boss music to have clearer sub frequencies and louder mid to high range [+++] Roq automatically unsheaths sword after drinking flask if sword was previously unsheathed [+++] After using Scanner Drones or Bio Detector, re-equip previous item [+++] Drobth2 is more distinct with green glowing eyes [+++] Secret sky blocks also respond to Velle [+++] Refined secret sky blocks so they don't accidentally reveal themselves [+++] SandFountain sinks into sky or water if it lands there [+++] Dispelling Metatron is more immediate [+++] Foes are not damaged very much by foe bombs [FIX] Fixed Xbox wireless controller not having rumble on Linux [FIX] Fixed menus not working after binding the enter key to a button [FIX] Fixed an issue where the map showed ':' even though the item was obtained [FIX] Fixed being able to bind a single button or key to actions for both players [FIX] Fix multiple simultaneous achievements overlapping [FIX] Fix Roq looking backwards if in motion when boss switch segue begins [FIX] Fix Roq always looking south when walking north into a portal [FIX] Fixed Puriel's fire spiders having green fire at the wrong visual height [FIX] Fixed Bath Kol not triggering Survivor achievement [FIX] Fixed player being knocked back on top of entities like water, sky or invincible tiles [FIX] Fixed the open path around courage refill pillars being blocked in some worlds [FIX] Fixed downstairs swordless mob from being overwritten by Shade mob [FIX] Falling bombs no longer land on sky [FIX] Fixed a rare case where Roq could walk backwards while picking up the Nanosword [FIX] Fixed Velle freaking out if Roq was too near and she couldn't back up any more [FIX] Fixed a few visual issues with Rubble entities [FIX] Possible fix for door light visual glitch in sword cave [FIX] Fixed leaderboard seeds overlapping names for Russian language That's all for now, Nathanael