Minor update, June 6th

[b]Feature updates[/b] [list] [*] Enemy AI has been slightly improved. There may, however, be some situations which the AI isn't prepared to handle. [*] Ability to invert mouse up/down. This is done from the preferences option in tha main menu. [*] Weapons with iron sights now zooms in a bit when the player holds his (or her) breath. [/list] [b]Bugfixes[/b] [list] [*] Countless minor gugs and glitches fixed. [*] Multiple minor improvements in several missions. [/list] [b]What's next?[/b] I'm working to implement FPS style missions (letting the player move around). The first one will take place in a cramped environment, the tunnels between Azovstal. The first version of the actual system is in place, but I haven't had time to complete the mission environment. Couldn't delay this patch any longer to complete the mission map, but I hope to have something in the next one.