[h1]Improvements[/h1]
[list]
[*]- (AI) Increased mobility of AI-controlled units
[*]- (AI) Reduced chances that an AI-controlled stack retreats on a region whose terrain does not allow supply
[*]- (Air AI) Much improved assignation of Air Stacks for Attack and Defense moves
[*]- (Air combat) Adjustments for better balance
[*]- (Map) Reduced Height of mini map
[*]- (PBEM) Saves that are not playable by the local player are now greyed for better readability
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[h1]Fixes[/h1]
[list]
[*]- (General) Fixed game hanging on certain aerial rebase events
[*]- (Summary phase) Fixed bug where regions won would keep green stripes on subsequent phases
[*]- (Cards) Fixed bug where some cards were not playable while they should be
[*]- (Cards) Fixed bug where all units were inflicted damages instead of only the units located in selected region(s)
[*]- (Cards) Fixed game freeze due to cards being simultaneously deactivated and drawn
[*]- (Cards) Fixed bug in card play conditions that resulted in some cards never being playable
[*]- (Movement) Fixed issue where regions were incorrectly inaccessible through automated movement (right-click on stack)
[*]- (Air combat) Fixed bug where air combat modifiers were not removed from units after battles
[*]- (Retreat) Fixed bug that could cause retreating units to be destroyed although they had valid retreat destinations
[*]- (PBEM) Fixed a bug that prevented the "Send save" button to be displayed at the end of the turn, the game would continue as if normal and not PBEM
[*]- (Localization) Added missing localization in unit tooltips
[*]- (Mouse cursors) Fixed mouse cursors that appeared scrambled on some systems
[/list]