Minor Update (February 10th)

[h1]Improvements[/h1] [list] [*]- (AI) Increased mobility of AI-controlled units [*]- (AI) Reduced chances that an AI-controlled stack retreats on a region whose terrain does not allow supply [*]- (Air AI) Much improved assignation of Air Stacks for Attack and Defense moves [*]- (Air combat) Adjustments for better balance [*]- (Map) Reduced Height of mini map [*]- (PBEM) Saves that are not playable by the local player are now greyed for better readability [/list] [h1]Fixes[/h1] [list] [*]- (General) Fixed game hanging on certain aerial rebase events [*]- (Summary phase) Fixed bug where regions won would keep green stripes on subsequent phases [*]- (Cards) Fixed bug where some cards were not playable while they should be [*]- (Cards) Fixed bug where all units were inflicted damages instead of only the units located in selected region(s) [*]- (Cards) Fixed game freeze due to cards being simultaneously deactivated and drawn [*]- (Cards) Fixed bug in card play conditions that resulted in some cards never being playable [*]- (Movement) Fixed issue where regions were incorrectly inaccessible through automated movement (right-click on stack) [*]- (Air combat) Fixed bug where air combat modifiers were not removed from units after battles [*]- (Retreat) Fixed bug that could cause retreating units to be destroyed although they had valid retreat destinations [*]- (PBEM) Fixed a bug that prevented the "Send save" button to be displayed at the end of the turn, the game would continue as if normal and not PBEM [*]- (Localization) Added missing localization in unit tooltips [*]- (Mouse cursors) Fixed mouse cursors that appeared scrambled on some systems [/list]