【MiniMap Kingdom】Update # 149~152

MiniMap Kingdom

Build your own kingdom on unlimited mini maps!

[previewyoutube=BjofagFf3ag;full][/previewyoutube] 【MiniMap Kingdom】Update # 149~152 Update details: 2021/1/29 # 149 -The soldier automatically returns to the barracks after disbanding: * Various military units will now return to their original barracks immediately after disbanding. -Builder and doctor return to the residence: * Now construction workers, doctors and other units will also serve near the residence. -Reduce the previous army invasion: *Slightly reduced the number of early invasions. -Fixed the basic energy consumption of summoned units: *Fixed the issue of the amount of energy consumed by some summoned units. -Fixed the click movement problem caused by performance: *Fixed a situation where the movement may get stuck when the frame rate drops. -Reduce combat happiness loss: * Reduced from 50 to 25. -Dynamic recovery of energy: *The current energy recovery has been changed from hourly to continuous recovery every second. -Reduce divine power decay: *Changed from 1% to 0.1%. -Fixed the issue of villagers demolishing the player's road: * Completely fixed the problem that villagers may demolish player roads or replace terrain. -Terrain hint translation optimization: * Optimize the translation of some terrain hints. 2021/2/14 # 150 -Re-added zoom in and zoom out buttons: *Re-added buttons to zoom in and out in the upper left corner of the UI, It is convenient to use SteamLink to play on mobile phones and tablets. -Optimize the button for observing villagers: *Now there are better-looking icons, And it will be convenient to operate when closing the UI. -Added defense distance tips for remote buildings: * Added a small reminder about defense distance. -Increase the firing volume of the musket tower: * Increased from 25 to 30. -Automatic attack prompt optimization: * Added a reminder about when the automatic attack will start. -Remove the slower frame rate program: *Removed the program related to frame correction to avoid the problem. -The offense was changed to a 2-day cycle: *Independently added a new date loop, Now the offense has more suitable days. -Timely reminder of attack days: *Now the attack time and the number of days and hours waiting for the attack will be updated in time. -Merchants, teachers, priests, and chefs will also be stationed: *Now all kinds of towns and villagers will stay within their service range. -Town villagers no longer collide repeatedly: *Fixed a waste of efficiency caused by repeated collisions. 2021/2/18 # 151 -Added building defense function: * Added a new automatic defense function to all buildings when occupied, Now when the player’s building is taken, Various idle military units will actively conduct territorial defense. -Optimize wood road material: *Now there is a brighter and clearer wood road material, And it's not easy to be confused with mud. -Enemy assembly: *Now the enemy will gather in strongholds in peacetime, More clearly organized subordinates. -Fixed an issue where enemy villagers get stuck when summoning: *Fixed a programming issue where the enemy villagers may not be able to move normally. -Added automatic check of whether the building needs defense: *Added the inspection function about automatic defense, Now every hour the system will re-correct the order of automatic defense. -Added the flag of building defense: *Now when the building is occupied and is under defense, An obvious defensive mark will appear on the map. -Zoom in and out of defense marks: *Now the defensive markers will be enlarged and reduced appropriately with the map. -Stop offense button: * Added a new command to stop the attack, Usually used to stop defending buildings that are too far away. -Offensive flags will also assist defensive buildings: *Now when auto attack is on, The automatically placed flag will also consider whether there is a building under defense, And prioritize the assembly of soldiers for defense. 2021/2/18 # 152 -Soldiers defend the nearest buildings: *Now when the building is occupied, Various military units will give priority to defending the buildings closest to them. [img]{STEAM_CLAN_IMAGE}/38206008/1e4ac944eeaa399fde85b3f9731ab2c00f110f2e.jpg[/img] 更新細節: 2021/1/29 # 149 -士兵解散後自動回到兵營: *現在各種軍事單位會在解散後立刻回到原本的兵營了。 -建築工、醫生回到住所: *現在建築工、醫生等單位也會在住所附近服務了。 -減少前期軍隊入侵: *稍微減少了前期的入侵數量。 -修正召喚單位基礎消耗精力: *修正了一些召喚單位消耗精力數量的問題。 -修正效能導致的點擊移動問題: *修正當幀數下降時可能會移動卡住的情況。 -降低戰鬥幸福度折損: *從50降低為25。 -精力動態恢復: *現在的精力的恢復從每小時改為每秒持續恢復。 -降低神力衰減: *從1%改為0.1%。 -修正村民拆除玩家道路問題: *徹底修復了村民可能拆除玩家道路或更換地形的問題。 -地形提示翻譯優化: *優化了一些關於地形提示的翻譯。 2021/2/14 # 150 -重新加入放大縮小按鈕: *在UI的左上角重新加入了放大與縮小的按鈕, 方便使用SteamLink在手機平板上遊玩。 -優化觀察村民按鈕: *現在有了更好看的圖示, 並且會在關閉UI時方便操作。 -遠程建築新增防禦距離提示: *新增了一個關於防禦距離的小提示。 -增加火槍塔射擊量: *從25增加為30。 -自動進攻提示優化: *新增了一個關於自動進攻何時會開始的提示。 -移除幀數變慢程式: *移除了幀數修正的相關程式來避免問題。 -進攻改為2天一週期: *獨立新增了一個新的日期迴圈, 現在進攻有了更合適的天數。 -進攻天數及時提示: *現在進攻時與等待進攻的天數與小時會及時更新了。 -商人、老師、教士、廚師也會駐防: *現在各種城鎮村民也會待在自己的服務範圍內了。 -城鎮村民不再重複碰撞: *修正了一個重複碰撞導致的效能浪費。 2021/2/18 # 151 -新增建築防禦功能: *給所有建築新增了一個被佔領時自動防禦的功能, 現在當玩家的建築被攻佔時, 各種閒置的軍事單位會積極的去進行領土防禦。 -優化木頭道路材質: *現在有了更明亮清楚的木頭道路材質, 並且更不容易和泥地混淆。 -敵人集結: *現在和平時敵人會在據點集結, 更明顯有組織的進行部屬。 -修正敵人村民召集時卡住問題: *修正了一個程式問題導致敵人的村民可能無法正常移動的情況。 -新增自動檢查建築是否需防禦: *新增了關於自動防禦的檢察功能, 現在每小時系統會重新修正關於自動防禦的順序問題。 -新增建築防禦中標誌: *現在當建築被占領且正在防禦中時, 地圖上會出現一個明顯的防禦標記。 -防禦標記放大與縮小: *現在防禦標記會隨著地圖合適的放大與縮小了。 -停止進攻按鈕: *新增了一個停止進攻的指令, 通常用於停止防禦太過遙遠的建築。 -進攻旗幟也會協助防禦建築: *現在當自動進攻開啟時, 自動放置的旗幟也會考慮是否有正在防禦中的建築, 並優先集結士兵來進行防禦。 2021/2/18 # 152 -士兵防禦最近建築: *現在當建築被占領後, 各種軍事單位會優先防禦最靠近自己的建築物了。 ---- 豁懷 Huohuai [url=https://steamcommunity.com/id/huohuai]https://steamcommunity.com/id/huohuai[/url] ---- Devblog: [url=https://huohuai.blogspot.com]https://huohuai.blogspot.com[/url] ---- Discord: [url=https://discordapp.com/invite/NmGQ88p]https://discordapp.com/invite/NmGQ88p[/url] ---- Steam Group: [url=https://steamcommunity.com/groups/huohuai]https://steamcommunity.com/groups/huohuai[/url] ---- I will keep the development progress. 我會繼續保持開發進度。 (っ´ω`c) ---- Release: 2021/2/19 ----