【MiniMap Kingdom】Update # 101~111

MiniMap Kingdom

Build your own kingdom on unlimited mini maps!

[img]{STEAM_CLAN_IMAGE}/38206008/ba2fe1971baf815be46e60cf71006fa3f986e80f.jpg[/img] 【MiniMap Kingdom】Update # 101~111 [img]{STEAM_CLAN_IMAGE}/38206008/e8cce3b0d27c44ff8e8ca9f41612514d040bbdf0.jpg[/img] Update details: 2020/11/10 # 101 -Villagers and units by boat: * New boats have been added, and villagers will move on the sea by boat. -Musketeer sound effect restoration: *Fixed the problem of only playing one sound. -Sound effects only play when approaching: *Fixed a problem of sound effects playing too far away. -Villagers consider stopping when moving on long-distance roads: *Fixed a situation where villagers would only go to the end of the road. -New map: * Added map and minimap functions. -Minimap flag: *The flag will now scale with the size of the minimap. -Adjust unit size: *Make the unit easier to identify. -Map button: * Added a switch button for the map. -Performance optimization of movement speed: *Now no longer wasting performance on repeated terrain determination programs. -Set button ESC: *Now you can use the keyboard ESC key to open the setting field. -Map button M: *Now you can open the map with the keyboard M key. -Building button B: *Now you can use the keyboard B key to open the building field. -Power button P: *Now you can use the keyboard P key to open the power field. 2020/11/11 # 102 -Volume playback range changed to 1.5: *Fixed an issue where sound effects may not play in the camera. -The information field is updated in real time: *Now the enemy population, number of buildings, and resources will be updated every hour. 2020/11/12 # 103 -Minimum number of enemies, enemy expedition recovery: *Fixed an issue where enemies spawned too slowly. -The enemy's basic resources have been adjusted back: *Fixed the situation where the enemy has too many resources. -Optimized description of building to improve happiness: * Added hints to some buildings that can improve happiness. 2020/11/12 # 104 -Enemy chance to attack continuously: *Now the enemy has a chance to attack continuously, Increase their ability to cross the ocean. -Timber road and park description changed to happiness: *Change satisfaction to happiness. -Rolling out automatic map: *Now you can use the scroll wheel to open the map. -New ship materials: * Added a nicer ship, Deleted the old ship model temporarily used. 2020/11/13 # 105 -Increase the enemy's basic damage to the king: * Reduce the situation of the king invincible. -setactive optimization: *Now the program will no longer switch ship objects meaninglessly. -Fishing in the water: *Now the water workers can also fish for fish to produce food, Added unit reminder and food report reminder. -Map zoom in and zoom out buttons: *Now you can use the map to zoom the camera. -Exclusive flag on the minimap: *The minimap is now separate from the flag of the main camera, The flag when the map is zoomed will not affect the size of the main camera flag. -Adjust the pre-stage, post-stage, and attack power: *Now the king has a basic divine power recovery value, And the divine power will no longer accumulate indefinitely, It also consumes more divine power to produce more damage when attacking. -Lens size and speed, zoom optimization when opening the map: *Now the speed of moving the map will be related to the size of the map view. Reduce the problem of slow movement when large lenses. 2020/11/13 # 106 -Minimap optimization: *Slightly adjusted the position and preset size. -Fishing adjustment: *The chance is changed to 20%, 5 units of food each time. 2020/11/14 # 107 -Do not use shortcut keys when the main menu is open: *Fixed the problem that the field may be opened when entering the name. -Click to shoot: *Now you can freely decide where to attack. -Added game over description: * Added when the game ends, Tips on the conditions of failure and the ending of the map. -Quick building button: * Added a small UI that can directly build various buildings. -Tips for building and unit name description: *Now the floating prompt window will also prompt the name of the unit corresponding to the building. 2020/11/15 # 108 -Teaching is not forced to open: *Now the outdated teaching will no longer jump out when starting the game. -Remove the summon function: *The summon function for testing has been removed. -The initial summoning is changed to 1 grid: *Now you can summon units to within 1 block, Reduce the situation where players mistakenly think that the unit cannot be summoned. -Shortcut key B changed to quick construction: *Now you can switch the quick construction field when you press B. -Difficulty prompt location and content optimization: *The small tip in the lower left corner is now more streamlined. -Initial town infrastructure and villagers: *Now some villagers and buildings will start the game. -Fixed pause can shoot: *Fixed an issue where the king can attack the enemy while paused. -King attack unlimited distance: *Now you can use divine power to attack very far enemies. -Arrow and bullet program optimization, automatic destruction and correction: * Now the bullet will be destroyed correctly, And it reduces efficiency consumption and errors. -Batch and instant shooting of arrows and bullets: * Various remote units and buildings will now shoot targets in batches and quickly. -Energy increase movement speed description removed: *Removed the outdated description. -Improve water speed: * Increased by 50%, reducing the situation where the ocean is almost impossible to get through. -Improve the speed of flat ground such as mud: * Allow villagers to move faster on flat ground. -Reduce forest and mine speed: *Slightly reduced the movement speed on difficult terrain. -Remove duplicate food report button: * Removed the duplicate button next to the maid’s room. 2020/11/15 # 109 -Defensive building strafing: *Now arrow towers, musket towers, and castles will be shot at a range in batches, Increase the hit rate and rationality. 2020/11/17 # 110 -Lens enlargement: *Fix the problem that the preset lens is too small. -King line optimization: *The king now has clearer line graphics. -Speed ​​up the castle fire rate: *Fixed a situation where the castle shooting was slightly slow. -Unit behavior judgment has been changed to delay loop and save efficiency: *Now villagers’ programs will no longer occupy the update performance of each frame, It’s an independent computing behavior, Reduce a lot of unnecessary program judgment. -Road satisfaction adjustment: *The road satisfaction is now 5 points each time. -Unit image optimization: *Optimized the graphics of all units, Now they have more comfortable lines and colors. 2020/11/17 # 111 -Field happiness changed to -4: * Reduce the difficulty of maintaining happiness. -Enlarge the preset size of the map header, the size of the small map: *The map has been changed from 20 to 30. -Increase the default width of the Musketeer: *Fixed the situation where the Musketeer would "expand" when shooting. 更新細節: 2020/11/10 # 101 -村民和單位坐船: *新增了船,村民們會搭船在海上移動。 -火槍塔音效恢復: *修正了只播放一聲的問題。 -音效僅在靠近時播放: *修正了一個太遠音效播放的問題。 -村民長距離道路移動考慮停下: *修正了村民只會走到道路尾端的情況。 -新增地圖: *新增了地圖跟小地圖的功能。 -小地圖旗幟: *現在旗幟會隨著小地圖的大小而縮放。 -調整單位大小: *讓單位更容易辨識一些。 -地圖按鈕: *新增了地圖的開關按鈕。 -移動速度的效能優化: *現在不會再浪費效能於重複的地形判定程式上了。 -設定按鍵ESC: *現在可用鍵盤ESC鍵打開設定欄位。 -地圖按鍵M: *現在可用鍵盤M鍵打開地圖。 -建築按鍵B: *現在可用鍵盤B鍵開啟建築欄位。 -神力按鈕P: *現在可用鍵盤P鍵開啟神力欄位。 2020/11/11 # 102 -音量播放範圍改為1.5: *修正了音效可能會在鏡頭內不播放的問題。 -情報欄位即時更新: *現在會每小時更新敵人人口和建築數量、資源量。 2020/11/12 # 103 -敵人最少數量、敵人探險隊恢復: *修正了敵人生成太過緩慢的問題。 -敵人基礎資源量調整回來: *修正了敵人資源過多的情況。 -建築提高幸福度描述優化: *將一些可以提高幸福度的建築增加了提示。 2020/11/12 # 104 -敵人機率連續進攻: *現在敵人有機率會連續進攻, 增加他們渡過海洋的能力。 -木材道路和公園描述改為幸福度: *將滿意度改為幸福度。 -外滾自動地圖: *現在可以用滾輪開啟地圖了。 -新船素材: *新增了一個比較好看的船, 刪除了舊版暫用的船模型。 2020/11/13 # 105 -提高敵人對國王基礎傷害: *減少國王無敵的情況。 -setactive優化: *現在程式不會再無意義的開關船隻物件了。 -打水工撈魚: *現在打水工也能撈魚來產生食物了, 新增了單位提示和食物報告提示。 -地圖放大縮小按鈕: *現在可以使用地圖來縮放鏡頭了。 -小地圖專屬旗幟: *現在小地圖跟主鏡頭的旗幟是分開的, 讓地圖放大時的旗幟不會影響主鏡頭旗幟的大小。 -調整前期、後期、攻擊神力: *現在國王有了基礎的神力恢復值, 並且神力不會再無限累積, 攻擊時也會消耗更多神力來產生更多傷害。 -開啟地圖時鏡頭大小和速度、縮放優化: *現在移動地圖的速度會和地圖視野大小關聯了, 減少大鏡頭時移動緩慢的問題。 2020/11/13 # 106 -小地圖優化: *稍微調整了位置和預設大小。 -撈魚調整: *機率改為20%,每次5單位的食物。 2020/11/14 # 107 -主選單開啟時不使用快捷鍵: *修正了輸入名字時可能會開啟欄位的問題。 -點擊射擊: *現在可以自由地決定要攻擊的位置了。 -新增遊戲結束描述: *新增了遊戲結束時, 關於失敗的條件和地圖結局的提示。 -快速建築按鈕: *新增了一個可以直接建造各種建築的小UI。 -建築和單位小提示名字描述: *現在浮動提示窗也會提示建築對應單位的名字。 2020/11/15 # 108 -教學不強制打開: *現在開啟遊戲時不會再跳出過時的教學。 -移除召喚功能: *移除了測試用的召喚功能。 -初始召集改為1格: *現在可以將單位召集到1格以內, 減少玩家誤以為單位無法召集的情況。 -快捷鍵B改為快速建築: *現在按下B時可以開關快速建築欄位。 -難度提示位置和內容優化: *左下角的小提示現在更精簡了。 -初始城鎮基礎建築和村民: *現在開啟遊戲時會有一些村民跟建築作為開場。 -修正暫停可以射擊: *修正了國王可以在暫停時攻擊敵人的問題。 -國王攻擊無限距離: *現在可以用神力攻擊非常遠的敵人了。 -箭矢和子彈程式優化,自動摧毀和修正: *現在子彈會正確的銷毀, 並且減少了效能的消耗和錯誤。 -箭矢和子彈批量與即時射擊: *現在各種遠程單位和建築會批量且迅速的射擊目標。 -能量提高移動速度描述移除: *移除了過時的描述。 -提高水速度: *增加了50%,減少海洋幾乎無法渡過的情況。 -提高泥地等平地速度: *讓村民在平地上能更快的移動。 -降低森林和礦山速度: *略為減少了在艱困地形上的移動速度。 -移除重複食物報告按鈕: *移除了工人房旁邊的重複按鈕。 2020/11/15 # 109 -防禦建築掃射: *現在箭塔、火槍塔、城堡會批量的射向一個範圍, 增加命中率和合理性。 2020/11/17 # 110 -鏡頭增大: *修正預設鏡頭過小的問題。 -國王線條優化: *現在國王有了更清晰的線條圖形。 -加快城堡射速: *修正了城堡射擊稍微緩慢的情況。 -單位行為判定改為延遲迴圈解省效能: *現在村民們的程式將不會再占用每幀的更新效能, 而是獨立的運算行為, 減少了大量不必要的程式判定。 -道路滿意度調整: *現在道路的滿意度是每次5點。 -單位圖像優化: *對所有單位的圖形進行了優化, 現在他們有了更舒適的線條和顏色。 2020/11/17 # 111 -野外幸福度改為-4: *減少幸福度難以維持的情況。 -放大地圖頭預設大小,小地圖大小: *地圖從20改為30。 -增加火槍兵預設寬度: *修正了火槍兵在射擊時會"膨脹"的情況。 ---- 豁懷 Huohuai [url=https://steamcommunity.com/id/huohuai]https://steamcommunity.com/id/huohuai[/url] ---- Devblog: [url=https://huohuai.blogspot.com]https://huohuai.blogspot.com[/url] ---- Discord: [url=https://discordapp.com/invite/NmGQ88p]https://discordapp.com/invite/NmGQ88p[/url] ---- Steam Group: [url=https://steamcommunity.com/groups/huohuai]https://steamcommunity.com/groups/huohuai[/url] ---- I will keep the development progress. 我會繼續保持開發進度。 (っ´ω`c) ---- Release: 2020/11/17 ----