Minigame Madness is a high-difficulty multiplayer party game for 1-16 players online. Compete with friends or strangers in an ever-growing collection of frantic minigames to unlock shiny badges, design stylish outfits & create awesome condos!
[img]{STEAM_CLAN_IMAGE}/39683871/cba25bcf739b202374a5d65ea98ffad38ca5e557.png[/img][h2]📰 Update Time![/h2]
Greetings Mubs, [b]you're reading the latest news about Minigame Madness V0.8[/b]! This bi-weekly update we've added a BRAND NEW minigame, finished Parkour Panic, and much more! 🤩
[i]Check the changelog at the bottom of this post for the full list of changes.[/i]
[h2]☢️ Parkour Panic[/h2]
Since its inception, Parkour Panic has consistently been one of our most popular—and most challenging—minigames. We are happy to announce that [b]Parkour Panic is now complete and no longer considered WIP![/b]
[b]Time to reveal the official thumbnail![/b] 🤤😍
[img]{STEAM_CLAN_IMAGE}/39683871/15f51fb426b0a65b89251f0b08b2d5b1d99276f7.png[/img]
[h2]⚽ A NEW MINIGAME!?[/h2]
[b]A bunch of you were probably expecting a new official minigame vote, but this time we had to choose the minigame ourselves[/b]! 🧐
While we were creating the circular arena map for Twisted Trivia, we quickly realized that this map would be way more suitable for our planned Football Fever minigame. Football Fever's 16v16 free-for-all gameplay requires a circular map, and what's a better fit for the football theme than a crowded arena?
[img]{STEAM_CLAN_IMAGE}/39683871/fad4d128312e477ca58765b22c1fd00ca55bf5af.png[/img]We needed to compare the two minigames to see who's the better fit for the map, so Football Fever [b]had to be[/b] the next minigame to release. That said, [b]it's a good 'un[/b]! 😄
[b]Bring some friends, and play Football Fever NOW in Minigame Madness![/b] Very WIP and very FUN! 🤩
💡FUN FACT: [i]It's not the first time we've switched maps this late in the development of a minigame; Sumo Shamble actually used to take place on the Blazing Bullets tower map! Only late in Sumo development we discovered that Sumo Shamble gameplay needed a shrinking map, and so the sinking island map was born.[/i] 😌
[h2]🔔 Stay Tuned[/h2]
[b]Stay tuned to the ever-expanding Minigame Madness experience[/b] by following us on Steam and [url=https://discord.com/invite/BajtRQc]joining the Discord community[/url]!
Have an epic day, or an average one! No pressure. 👋🏼
[url=https://discord.com/invite/BajtRQc][img]{STEAM_CLAN_IMAGE}/39683871/3c2d91e67282b1bf8bf91f12ebfd741ef776a154.png[/img][/url]
[h3]V0.8[/h3]
[list]
[*]Added new WIP minigame: Football Fever (Score a goal to eliminate the goalkeeper, but defend your own goal!)
[*]Added "Clock" furniture, that accurately displays the Condo host's time
[*]Added "Ed", "Mayor" & "Henchling" curated outfits
[*]Added ambient bubbling sound to acid in Parkour Panic
[*]Added "submerging into thick liquid" sound effect when dying to lava or acid
[*]Changed profile stats to be scrollable to fit more minigames
[*]Changed Parkour Panic status to non-WIP
[*]Changed Parkour Panic sewer outflows to be deadly on touch
[*]Changed Parkour Panic sewer outflows to cause acid shader
[*]Changed Parkour Panic's first 3 sewer outflows to no longer be flowing at the start
[*]Changed many outfits & faces to be renamed to fit them better
[*]Changed "Break Room" ensemble to include a Clock as well
[*]Changed "Bedroom" ensemble to include a Clock instead of a Picture Frame
[*]Changed ping bars in playerlists to always show 3 bars in hub because ping doesn't matter in the hub
[*]Changed FPS, ping and PKT loss warners to not warn during the first 5 seconds of a map
[*]Changed "Factory Line" ensemble icon to showcase second conveyor belt better
[*]Changed "Sleepyhead" curated outfit to have a white shirt
[*]Fixed Condo physics netcode to be more stable
[*]Fixed Condo conveyor belts having desynced material animation when loaded in from save file
[*]Fixed database netcode to be less likely to return error
[*]Fixed Mub foot IK to be more accurate
[*]Fixed Parkour Panic map being too bright on low shadow quality
[*]Fixed Twisted Trivia having no material-based footstep sounds
[*]Fixed launching the game with an invalid version not showing a proper error message
[*]Fixed rare issue where players weren't able to boot up the game
[*]Fixed issue in Parkour Panic & Sumo Shamble where certain animations based on fluid height got messed up after game end
[*]Removed ping & PKT loss warnings from hub because network doesn't matter in the hub
[/list]