Minigame Madness is a high-difficulty multiplayer party game for 1-16 players online. Compete with friends or strangers in an ever-growing collection of frantic minigames to unlock shiny badges, design stylish outfits & create awesome condos!
[img]{STEAM_CLAN_IMAGE}/39683871/ea829ab3260c69dfc1e1d12e3a6b4f2df0d5d0cc.png[/img][h2]Bi-Weekly Update[/h2]
This bi-week we've made lots of big changes, and added some new features. 🤩
[i]Check the changelog at the bottom of this post for the full list of changes![/i]
[h2]Summit Scramble Overhaul[/h2]
Summit Scramble never felt much like a king-of-the-hill, but more like a KINGS-of-the-hill. With everyone constantly at the top fighting, no clear winner ever came out on top. After this structureless battle, it often felt like a seemingly random player was chosen as winner. 🤔
Summit Scramble clearly needed some more structure, so [b]we completely overhauled it[/b]! 🙌
To improve structure, we decided to increase the time where only a [b]single [/b]player's on top by [b]adding a single capturable flag[/b] that, due to the flag weighing the player down, [b]reduces the holder's received knockback[/b], essentially making them stronger than the rest.
[b]Only the flag holder gets points[/b], so try to steal it! 😈
[img]{STEAM_CLAN_IMAGE}/39683871/2762e4d2ebded75f52c930858281244298ae1b51.png[/img]
The gameplay now actually matches the minigame's badge icon! (🏳️)
This overhaul should hopefully transform Summit Scramble into somewhat of an asymmetric "superhero" battle, that requires some actual tactics to win! 🧐
⚠️ [i]These changes are big and experimental, and can be changed by us on the fly even without update. We'll be balancing it over time, as it certainly needs it. We'd love to hear your feedback![/i]
[h2]New Minigame Leaderboard & Colors[/h2]
To help see whether the Summit Scramble overhaul significantly improves it, [b]we've added 30-day minigame popularity hub-leaderboards[/b] to the ceiling of the hub:
[img]{STEAM_CLAN_IMAGE}/39683871/9efef1dd0e428475ee4efced93cb4c49de440103.png[/img]Let's see if Summit will Scramble to the top of the charts! 😅
Besides adding new leaderboards,[b] we've also updated the leaderboard design[/b] to a clean light theme: 😍
[img]{STEAM_CLAN_IMAGE}/39683871/c5ae70ab0bb3f4fca926dd972d0724048721794e.gif[/img]
[h2]Stay Tuned[/h2]
Stay tuned to the ever-expanding Minigame Madness experience by following us on Steam and [url=https://discord.com/invite/BajtRQc]joining the Discord community[/url]!
Have an epic day, or an average one! No pressure. 👋🏼
[url=https://discord.com/invite/BajtRQc][img]{STEAM_CLAN_IMAGE}/39683871/3c2d91e67282b1bf8bf91f12ebfd741ef776a154.png[/img][/url]
[h3]V0.7.2[/h3]
[list]
[*]Added minigame popularity leaderboards to the ceiling of the hub
[*]Added a single capturable flag to Summit Scramble's top that reduces the holder's received knockback
[*]Added Twisted Trivia "Fake Outfits" question type where you need to pick the original outfit out of a bunch of slightly modified ones
[*]Added "Picture Frame" furniture, that displays the thumbnail of the minigame of the badge you're wearing at spawn of the furniture (if no minigame badge is worn: a picture of the hub)
[*]Added "Pictures" ensemble, containing 3 Picture Frames
[*]Added LED screen effect when camera close to hub leaderboards, condo TVs & laptops
[*]Changed hub leaderboards' color to a lighter theme
[*]Changed hub leaderboards to animate asynchronously
[*]Changed hub leaderboard scroll speed to be twice as fast
[*]Changed Summit Scramble to only reward points to the flag holder
[*]Changed Summit Scramble info text
[*]Changed Twisted Trivia question availability over time, leading to better difficulty curve
[*]Changed Twisted Trivia to go a bit quicker towards the end
[*]Changed Twisted Trivia minigame icons to display the full 16:9 icon rounded
[*]Changed Twisted Trivia face icons to be bigger
[*]Changed Twisted Trivia badge icons to have more contrast
[*]Changed Plaques ensemble icon to display some example badges
[*]Changed Mannequins ensemble icon to display some example outfits
[*]Fixed furniture and ensemble icons being too dark
[*]Fixed lamps in furniture and ensemble icons being too bright
[*]Fixed Robot Ruckus gun not showing crosshair while in first person
[*]Fixed Robot Ruckus gun shadow disappearing while in first person
[*]Fixed items showing alternate viewmode's mesh for a tick on spawn
[*]Fixed item IDs not displaying on curated ensembles in the hub shops when item IDs turned on in settings
[/list]