Mini Mecum is an adventure walking simulator about existentialism, philosophy, and anxiety. Explore pretty and surreal locations as you try to understand what the heck I'm talking about.
[h1][b]A new update is now out for Mini Mecum![/b][/h1]
Thank you so much to everyone who's played, downloaded, and shared mini mecum! After a brief period of a lot of sleep, I've released a new update, featuring bugfixes, improvements, and more!
[img]{STEAM_CLAN_IMAGE}/42259955/a8cdecbf7bcac93058fd9cf066dbb3d0c3dfaa19.png[/img]
[h2]Pause Menu![/h2]
You can pause the game now! and if you softlock, a handy "stuck" button will put you back at the elevator!
[h2]Lighting Improvements![/h2]
All the lighting in the game has been drastically improved, optimized, and generally made better in every way!
[img]{STEAM_CLAN_IMAGE}/42259955/661f4d59cd2a32fc377fbe9e794451b7a6af8ea3.png[/img]
[h2]Bugfixes![/h2]
-Fixed an issue where office elevators would teleport you out of bounds if you were outside
-Fixed issues where players could fall forever
-Added a new NPC
-Fixed an issue where lighting was failing to display
-Fixed(?) an issue where vertical portals would fail to work occasionally
-Fixed an issue where lights would clip through terrain
-Improved some NPC sprites to have better positioning
-Fixed a minor issue where sand would show through the elevator
-Fixed a minor issue with shader optimization
-Left in some funny bugs.