Mini Mecum is an adventure walking simulator about existentialism, philosophy, and anxiety. Explore pretty and surreal locations as you try to understand what the heck I'm talking about.
[b]Over the past few months I've worked on redrawing pretty much every sprite in the game to fit a higher standard of quality, and it's finally done! For the next week, the project will be in a beta for the new content, but when it's ready, the game will go on sale with the new content![/b]
To access, right click on the game - > properties - > type in "SuperMecumSecret" and select the new beta to see it
[b]Changes:[/b]
-Fixed portal rendering to prevent launches into the sun
-Fixed an issue where some sprites would glitch between variations
-Updated Lighting across the game
-Improved the quality of glass
-Mecum'd the paintings
-Added foliage
-Improved performance in the museum
-Updated the soundtrack in a few areas
-added a new npc or two :)
-fixed an issue where trees wouldn't cull at the proper distance
-added save support for specific things.
-fixed an issue where the player couldn't interact with specific items
-fixed an issue where the player was short
-fixed an issue where portals would occasionally spit players out at a wrong angle
-fixed an issue where the soundtrack wasn't available for sale (it will be)
-fixed an issue where terrain textures blended ugly
-fixed a clipping issue with the waterfall
-improved drowning
-redrew every sprite in the game
-improved the pause screen to match scale