A Single Player, Simplistic Ghost Hunting Game. Inspired by Real, and Unusual Locations
The Safe House got a Lighting update, A sign for the Arcade, And a Tutorial area.
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I'm pretty happy with how everything turned out, Especially the tutorial area, Since i feel it's a pretty commonly overlooked feature in other ghost hunting games, often being too much info at one time, or not enough.
I feel it has a pretty good explanation of the games mechanics, as well as examples of All Main and Side evidence.
But, even if i feel it's a good tutorial, that decision ultimately lands on the players to decide.
It may be updated as time goes on to improve various aspects, especially when hunts are finalized.
[b]UV System[/b]
UV now shows much brighter, has Much less fade, and now Distance based instead of Overlap based.
You can see how UV looks via the image above
[b]WHATS NEXT?[/b]
I'll be polishing up The Ghost Ship, and Diner map starting Today.
within the next month or so, I'll be uploading a Alpha Build to the gamejolt page,
More on that in a later post.
Pretty soon, i'll also be adding in the hunt system,
implementing the Leveling system i mentioned in the previous dev log,
Adding the ability to leave levels,
and finishing up the Stats menu.
Neither the Hunt system, all of the stats or Leveling system will likely be present in the Alpha.