[u][h2]New Equipment System[/h2][/u]
Due to unlockable Side Equipment, And other items i may add in the future,
I've decided an Inventory System was better than having all of the items at once.
I've not yet decided on how many you can hold at once (Likely 2 - 4)
[u][h2]Spirit Box & Death Investigation[/h2][/u]
I've added a Death Investigation side objective to the game, to get Extra XP.
What you'll need to complete this investigation:
[olist]
[*] The ghost's Age, Obtainable on the Spirit Box.
[*] It's Cause of Death, Obtainable on the Spirit Box.
[*] It's Favorite Item, Obtainable on on the Camera.
[*] It's Aggressiveness, Obtainable via Wall Writings on the Camera.
[/olist]
Each of these will get you 15 XP, or all 4 will give you 100XP (total)
[u][h2]Ghost Systems[/h2][/u]
[olist]
[*] Ghost changing their room is now fully implemented, Bug tested
[*] UV System has been reworked (Now fades over time)
[*] Interaction chance has been globally increased by 20%
[*] The EMF System has been reworked (Particularly EMF Mix is more consistent now)
[/olist]
[h2][b]End of Dev Log[/b][/h2]
And...that's about it. Now all that's really left is finishing up the diner, Then the Alpha should be good to go.
The game has been packaged, and the available maps are being play tested, And so far, it's going really well.
The game is even running on Budget PC's at 60FPS with only 65% Utilization) So I'm really happy with that.
And also, there's been many more changes than what I've listed here, Over 15 Major Changes in the last 2 days alone. But..i try to only post what's interesting, & changes to already shown features.
I'll leave off with some new Screenshots,
[img]{STEAM_CLAN_IMAGE}/44243517/6a469f3629a095d7b0a4d7e4658ab518cd32a0b5.png[/img]
[img]{STEAM_CLAN_IMAGE}/44243517/c083f30de4cdf085d64e41b0404c5d8b9061b2a6.png[/img]
[img]{STEAM_CLAN_IMAGE}/44243517/86145721901c9ffc5f17f7a0e6cd6b82d3f6661c.png[/img]