MicroFix (November 7th)

Protocol

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[img]{STEAM_CLAN_IMAGE}/30837096/399d0837a990995f4834776819312dc6a5a83ea8.gif[/img] Some minor updates before upcoming "big" (well, actually, in fact, probably not so big) update. Let's go: - [b]DOORS OPEN FASTER![/b] Number of objects knocked out hands decreased exactly by half. - New save points added. BUT! Not as many as we would like. More save points in next update. Sorry about it and stay tuned! :( - Gamepad support is almost fully functional. We do have two left hands and could not do it all first time around. - New face animations added. Enjoy more animated AI. - New animations added (regular animations). - K6 has been improved. Whatever it means, our team improved it! - Some game hints were fixed. - Fixed and improved Nuclear explosion skip. - New condition for Nuclear explosion was added. It was always there, but did not always work. - Interaction with injectors has been improved. - AI model improved (not the AI model, as AI, but model as such). And you can no longer meet faceless AAA style AIs. It was our Halloween treat :) - Shooting effects were improved. We actually tried to stop our programmer, but whatever helps him sleep at night, makes us happy. - Notes got easier to read. Just a bit. - You can no longer loose an object inside the table. But if you actually liked it, we'll consider bringing this option back. - Freezing effects were improved. Overall, we did improve blur, post-processes and tonns of other cheesy graphics stuff. - Sounds were fixed a bit. Just a tiny little bit. Like, meat cup was making a wrong sound when falling down on the floor.