Metrocide 1.0

Metrocide

A relentless top-down single-player arcade stealth-shooter where you play as contract killer T.J. Trench, seeking to buy your way out of Metro City, the cyberpunk dystopia where everyone wants you dead.

Good News, Everyone! We have hit version 1.0 in preparation for our launch next week. There will no doubt be a few more bugs and minor tweaks between now and then (What's a game without a day-zero patch these days? It's tradition, right?) but we are now feature-complete. Everything we want in the game for its launch is there. So here's what we've added/fixed for Metrocide 1.0... -- FEATURE: Difficulty modes. The mode you've been playing so far, which we've tweaked to be *slightly* easier, was 'normal' mode. We've now added TOUGH and, if you unlock it, IMPOSSIBLE difficulty. Because we love you all and want you to die horribly in Metro City. Like we do. -- FEATURE: Unlock screen. You can now see all your unlocks (with bonus instruction as to how to unlock things which are still out of reach) in the new Help section of the menu. -- FEATURE: A Controls overview page, also in the Help section. -- FEATURE: All tutorial panes can now be browsed from the Help screen - so if you want to you can give them all a quick read at the start of things then disable tutorials from the Options menu for a clean game experience. -- FEATURE: Visual representation of things (levels, weapons etc) being locked (as opposed to being unlocked but too expensive). -- FEATURE: New tutorial pane for the checkpoint scanners in Zone 2 (which includes the hint that you can drop any DRAWN weapon by pressing F to get through them unnoticed). -- FIX: Fixed a crash on load happening for some people with specific types of audio hardware. -- FIX: Fixed a crash when multiple cleaning droids would sometimes attempt to clean the same body (more common in earlier zones) -- FIX: Fixed a problem where NPCs investigating a body could be spooked into treading on corpses when you fired a weapon near them. -- FIX: NPCs staring at a corpse wouldn't notice people around them with weapons drawn. -- FIX: Fixed bug causing body guards to moon-walk sometimes. -- FIX: Made NPC bodyguards stick a little bit more closely to their target, and added some better functionality to keep them from getting separated. -- FIX: Clipping error when moving diagonally between two fences perpendicular to each other. -- FIX: Main menu position remembered when going 'back' from sub-menus. -- FIX: Ammunition for a weapon you've just purchased now becomes available immediately without you having to back out of the vending machine and re-enter. -- FIX: Players could be scanned by cops when deceased. No more. Now at least death is an escape. -- FIX: Fleeing/scared NPCs should no longer stop what they're doing to gawk at dead bodies. That's quite a list, and we're pretty chuffed with where we're at now. Let us know of any new issues that arise with this build. We're still working on some minor bugs and some obscure hardware-related stability issues, so please send any bug reports in to us so we can get them sorted as soon as possible. Thanks so much for your help during this challenging Early Access period - and we'll see you on the other side! Rohan Harris Flat Earth Games