A relentless top-down single-player arcade stealth-shooter where you play as contract killer T.J. Trench, seeking to buy your way out of Metro City, the cyberpunk dystopia where everyone wants you dead.
Hey there, Metro City Citizens!
So, we figured we'd update to let you know what our plans are for the upcoming weeks, and where are priorities lie for the next few Early Access updates to Metrocide.
Firstly, along with this post is an update which adds alternate resolutions and windowed mode support. This update is in the "Bleeding Edge" beta stream right now, but should be live in the main stream in the next hour or so.
Hopefully this will solve some of the launch issues some of you have reported, especially those related to odd monitor resolutions being selected automatically at startup. It also provides more detailed "unable to launch" messages, so we can track down any further issues a bit more easily.
Our priorities for now will always be crashes or show-stopping bugs, for obvious reasons.
Tomorrow we should be putting out an update with a few more serious fixes, including one for the well-reported "can't get back to the main menu after death" bug.
After this, I plan to work on some of the NPC issues, and then it's on to unlocking the remaining game modes and perhaps introducing a few difficulty modes.
We will aim to push out a new build with tweaks and fixes every other day or so.
After this coming week, we will be down in Melbourne attending GameConnect Asia Pacific and then showing off Metrocide at PAX Australia (come say hi!) so we probably won't be pushing out any updates that week. After that, it's back on updates until we're happy enough with the stability and balance of the game to call it done. At this point, we anticipate about two months for that.
As always, please post any issues you find with the game here on the Steam forums - especially any crashes or issues which stop you playing the game at all. These will always be our top priority as much as possible.
Thanks for your support,
Rohan Harris (@expectproblems)
Lead Coder
Flat Earth Games