Mega Upgrade

This took a lot of work, hope you like it. This Mega Update contains: [img]{STEAM_CLAN_IMAGE}/39111356/a954a6a2835484c83c7537c39c6a0d01b4081cf8.png[/img] *Navigation Interface new HUD system: I. While inside the Starship: 1. Display the percentage of Pulsating Energy acquired. 2. Added icons that show if the player currently has those items. II. When exploring an asteroid field for resources. 1. Display that indicates the Speed Level. 2. The icons that show metal components taken in the area. When the starship is damaged, the HUD will disappear until it gets repaired. *New Functions and Mechanics: 1. Added a new Item that allows players to record Action Points usage so it can skip the day per day setting before an exploration: The Push-Card. 2. Added a new little racing Minigame. 3. Added a Bonus Loot with a HUD. Collecting all loot in a given cargo starship will give you an extra item or items. 4. Added a new upgrade for the metal disintegrator. 5. The cargo starship debris had a sprite redesign with more variations and difficulty. 6. Add a rare item: The Energetic Key to refill the pulsating energy in a single hit. 7. Added a merchant that can change the color of your starship, the default blue, red, green, magenta or teal. 8. Added a speed layer at the end of each level to collect faster the last two items. 9. Added a teleporter to make Action Points organization per day faster. Unlocked automatically during the progress of the game. 10. Added a teleporter switch at the end of each abandoned cargo starship. It requires a Positronic key to charge. *New Animations 1. 15 more icon animations for stats obtained when using Action points, with two new sound effects making it more dynamic. 2. Added some new layer animation when taking a pulsating core. 3. A little visual indicator for instant travel of certain destiny points on the navigation interface. (For those that does not require per day preparation). 4. The icons, animations when consuming food or pulsating energy are more noticeable now. *New Sprites designs 1.Added new switches sprites from across the game. *General fixes and workarounds: 1. Reworked and fixed some texts to make a more practical read, and added new dialogues. 2. If the player managed to obtain more than 7 action points in a day the number was not reflected in the counter, that is now fixed. 3. Removed certain obstacle random position in the cargo ships that was difficult to solve. 4. The random movement of certain laser in certain main stage, has been changed for a defined route so it can be avoided properly. 5. The background music fadeout is better after taking Shiny Energy. 6. The background music for the Rover level has speed variation changes as it progresses. 7. Added little coloring for the Pulsating Energy's HUD, when its capacity is increased using the Neocharger. 8. Increased the Pulsating Generator’s Station upgrade per Positronic key, from +6 to +9. 9. A message indicating when a station or center is completed, so it prevents to be revisited unnecessarily again. 10. More chances to obtain sub-especial dialogues using the probe. 11. The title menu has a better color change. 12. A new icon's animation when the green robot uses the new item in the pulsating generator. 13. Removed the unnecessary fade out animation when finding metal remains or nothing; it is now faster. 14. Added a new visit of the green robot that triggers a new short map. 15. Added a little speed variation on the music when exploring cargo starships. 16. Changed the accept sound for the main character dialogues to be more subtle. 17. Better sound placement at the end when taking pulsating energy from the hangars. 18. The information panel of the starships does faster its job. (Info has been reworked in 2 textboxes instead of 3)