This month update went to more dialogues to enrich the experience:
[img]{STEAM_CLAN_IMAGE}/39111356/a34af93e902d0ecd6c719519cfc07b5db98009f4.png[/img]
[b]Main:[/b]
I. Added 7 more reactive dialogues related to the Guardian Stations.
II. Added 3 new conversations for the story progression.
III. 2 more conversations that happens in the asteroid belts.
IV. Added 1 icon animation variation when using the bathroom.
[b]New workarounds:[/b]
1. For players that were very advanced in the game and couldn’t trigger the speed mini game; The map will appear in the navigation interface automatically.
2. The informative icon that shows a possible destination in the navigation interface is now displayed even if the player did not investigate the first one that shows up (The Aldebaran Station.) (Is not necessary but it looks cooler that way.)
3. A better recovery movement after the ship receives an asteroid impact; of this way, in the remote possibility you got a very hard RNG asteroid field and got trapped in an infinite collision loop due to a narrow space, you can have the chance to move out of it.
4. The destination sprite for the first time discovered spatial stations or centers looks more distinctive and better now.
[b]New Fixes:[/b]
1. In the first Hyper Jump dialogue, the text was a little too long for the canvas. Is now fixed.
2. There were times in which the animation of the asteroid passing through, suddenly disappear in the start of the first rescue mission, it is now fixed.
3. There was an extra character space in one of the resources dialogues, it is aligned now.
---Important Note:
These times have been difficult due various events and it is hard to keep this updates going, there is a huge chance that this is probably the last one I will be able to make. Really want to say thanks to all of you for the support. As intended, the work hours will be onto the next title (need to stay focused); thanks again and wish you a good weekend.