Mecha Simultactics is a simultaneous-turn-based competitive tactics game with customizable mechs, anime-inspired battle replays, and online multiplayer PvP.
Hey Pilots!
Apologies for the lack of updates. I’ve been so heads-down working on the game I neglected to post here. Moving forward, I'll try to make a post about the game once a month!
Here’s an update about what we recently added to Mecha Simultactics, and what's coming up next.
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[h1]Listen To The Soundtrack[/h1]
The soundtrack is now in progress! It will feature EDM, breakcore, and techno created by System ST91. We just released a track from the OST. Listen to it here!
[previewyoutube=cDEy15JrbKU;full][/previewyoutube]
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[h1]Predict Future Turns[/h1]
You can preview the next turn while you are selecting your action to predict how it might play out.
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[img]{STEAM_CLAN_IMAGE}/44852909/4a1ecf268f3fb27559612f919020d6910875eac5.gif[/img]
[img]{STEAM_CLAN_IMAGE}/44852909/5f7e3e52fc6f283aa2689a5b616fe0a1fd4540aa.png[/img]
[h1]Customize Your Mech[/h1]
Mech customization is a highly requested feature. The characters are now split up into multiple sprites, so you can fine-tune their colors. Plus, there will be various equipment options to choose from, visible on your mech.
[img]{STEAM_CLAN_IMAGE}/44852909/ced452a0d7d991441d56884c9949d803373c506e.png[/img]
[img]{STEAM_CLAN_IMAGE}/44852909/681ec7dcf3dbdf5a2f10a1bbb519482dc88b035d.png[/img]
[img]{STEAM_CLAN_IMAGE}/44852909/db8f0fcec31a83f972d38a2679744e90aedb57af.gif[/img]
You might be wondering if there will be other types of mechs. The answer is yes! But, I'll show those in a future update.
[img]{STEAM_CLAN_IMAGE}/44852909/5f7e3e52fc6f283aa2689a5b616fe0a1fd4540aa.png[/img]
[h1]Current State of Development[/h1]
Mecha Simultactics is not quite ready for playtesting yet, but it's getting close. There are two major things I need to fix before sending out invitations to playtest the game.
[b]1. Battle UI[/b]
The in-game UI is pretty confusing and janky. I need to add some more information like stats, and fix some input issues.
[b]2. Attack Balancing/Fixes[/b]
Attacks are just a proof of concept right now. So, you can spam them and easily grief each other. I need to tweak and balance them a bit. This will be an ongoing process even after release.
[img]{STEAM_CLAN_IMAGE}/44852909/5f7e3e52fc6f283aa2689a5b616fe0a1fd4540aa.png[/img]
[h1]Stay In The Loop[/h1]
Never miss an update:
[list]
[*] [url=https://store.steampowered.com/app/2738660/Mecha_Simultactics/]Wishlist and Follow Mecha Simultactics[/url]
[*] [url=https://store.steampowered.com/franchise/rjtn]Follow RJ Arcade on Steam[/url]
[*] [url=https://www.rjtn.ca/]Join the Newsletter[/url]
[/list]
That’s all for now!
-RJ