Hello everyone, Courtney from Caldera here with our May Playtest patch notes.
We have had a crazy few months between events and grant writing, but we are excited to finally be launching the latest version of [i]The Rabbit Haul[/i], exclusively for our Discord members to try.
Below are all the updates we have made since our previous playtest in March 2024.
[h1] Game Changes [/h1]
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[*] Towers now instantly heal after the night phase ends.
[*] New inventory bar UI.
[*] Updates to the start screen artwork.
[*] New health bar UI.
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[h1] New Lose Condition [/h1]
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[*] You no longer instantly lose when your haul reaches 0 crops.
[*] You lose when your haul is depleted AND raccoons have escaped with the stolen crops.
[*] You will also lose when your health bar reaches 0hp - remember to keep some crops on hand, just in case!
[*] When an enemy carrying a crop dies, it will drop what they were holding on the ground, and magnet back to your haul when you get close to the crops.
[*] Raccoons stealing a crop are given a large speed boost as they try to escape. (The higher the wave, the faster they run away)
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[h1] New Tower: Wild Rose [/h1]
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[*] The Wild Rose tower slows down enemies that walk through it and has a chance of causing a damage-over-time (DoT) effect called "Thorn"
[*] Thorn at level 1 will deal 1 damage and stun the enemy for 0.1 seconds every 1.5 seconds, for 3 total seconds.
[*] By placing a Wild Rose beside another Wild Rose, both towers will get a buff to their slow and Thorn effects. This does not work with diagonal placement.
[*] Wild Rose towers have 4 main stages - stage 4 requires purchasing it in addition to the regular watering.
[olist]
[*] Stage 1: No Abilities.
[*] Stage 2: 30% chance to apply Thorn and 100% chance to slow passing enemies.
[*] Stage 3: 40% chance to apply Thorn and 100% chance to slow passing enemies.
[*] Stage 4: 100% chance to apply Thorn and 100% chance to slow passing enemies.
[/olist]
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[img]{STEAM_CLAN_IMAGE}/44514748/d84a3ad47108f64dba4a543164bcbac5b17c653a.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44514748/0b85a60c7ab9da2c5e5aea8fb05f4bb7c6bb2d52.jpg[/img]
[h1] New Sound Effects [/h1]
[list]
[*] Touch-me-Not Attack
[*] Racoons attack
[*] Rabbit taking damage
[*] Rabbit eating
[*] Rabbit heal
[*] Tower Upgrade
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[h1] Bug Fixes [/h1]
[list]
[*] Fixed the Touch-me-Not panel descriptions
[*] Player can no longer attack faster than the attack animation
[*] Fixed the stickering of sprites in inventory
[*] Fixed an issue where sometimes, carrots would fall through the ground
[*] Fixed the Raccoon Boss hitbox
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[h1] Balancing Changes [/h1]
[list]
[*] Added a 13th wave
[*] Removed slow effect from Touch-me-Not towers
[*] Buffed the Ice Wand (20 >>> 30 damage per attack)
[/list]
This playtest included a lot of major and minor updates to the game, and as this weekend's playtest continues, we look forward to hearing more feedback and suggestions on how to make [i]The Rabbit Haul[/i] the best it can be!
If you would like to join our playtests, you can head on over to our Discord, linked on the Steam page.
Until next time,
Courtney