May 2024 Playtest: Patch Notes

Hello everyone, Courtney from Caldera here with our May Playtest patch notes. We have had a crazy few months between events and grant writing, but we are excited to finally be launching the latest version of [i]The Rabbit Haul[/i], exclusively for our Discord members to try. Below are all the updates we have made since our previous playtest in March 2024. [h1] Game Changes [/h1] [list] [*] Towers now instantly heal after the night phase ends. [*] New inventory bar UI. [*] Updates to the start screen artwork. [*] New health bar UI. [/list] [h1] New Lose Condition [/h1] [list] [*] You no longer instantly lose when your haul reaches 0 crops. [*] You lose when your haul is depleted AND raccoons have escaped with the stolen crops. [*] You will also lose when your health bar reaches 0hp - remember to keep some crops on hand, just in case! [*] When an enemy carrying a crop dies, it will drop what they were holding on the ground, and magnet back to your haul when you get close to the crops. [*] Raccoons stealing a crop are given a large speed boost as they try to escape. (The higher the wave, the faster they run away) [/list] [h1] New Tower: Wild Rose [/h1] [list] [*] The Wild Rose tower slows down enemies that walk through it and has a chance of causing a damage-over-time (DoT) effect called "Thorn" [*] Thorn at level 1 will deal 1 damage and stun the enemy for 0.1 seconds every 1.5 seconds, for 3 total seconds. [*] By placing a Wild Rose beside another Wild Rose, both towers will get a buff to their slow and Thorn effects. This does not work with diagonal placement. [*] Wild Rose towers have 4 main stages - stage 4 requires purchasing it in addition to the regular watering. [olist] [*] Stage 1: No Abilities. [*] Stage 2: 30% chance to apply Thorn and 100% chance to slow passing enemies. [*] Stage 3: 40% chance to apply Thorn and 100% chance to slow passing enemies. [*] Stage 4: 100% chance to apply Thorn and 100% chance to slow passing enemies. [/olist] [/list] [img]{STEAM_CLAN_IMAGE}/44514748/d84a3ad47108f64dba4a543164bcbac5b17c653a.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44514748/0b85a60c7ab9da2c5e5aea8fb05f4bb7c6bb2d52.jpg[/img] [h1] New Sound Effects [/h1] [list] [*] Touch-me-Not Attack [*] Racoons attack [*] Rabbit taking damage [*] Rabbit eating [*] Rabbit heal [*] Tower Upgrade [/list] [h1] Bug Fixes [/h1] [list] [*] Fixed the Touch-me-Not panel descriptions [*] Player can no longer attack faster than the attack animation [*] Fixed the stickering of sprites in inventory [*] Fixed an issue where sometimes, carrots would fall through the ground [*] Fixed the Raccoon Boss hitbox [/list] [h1] Balancing Changes [/h1] [list] [*] Added a 13th wave [*] Removed slow effect from Touch-me-Not towers [*] Buffed the Ice Wand (20 >>> 30 damage per attack) [/list] This playtest included a lot of major and minor updates to the game, and as this weekend's playtest continues, we look forward to hearing more feedback and suggestions on how to make [i]The Rabbit Haul[/i] the best it can be! If you would like to join our playtests, you can head on over to our Discord, linked on the Steam page. Until next time, Courtney