[h1] December Playtest is LIVE [/h1]
We are so excited to announce that our December playtest is live on our Discord. You can join by clicking [url=https://discord.gg/UVDt2ScaDJ]here[/url].
Below is a list of changes for the game added in for this playtest.
[h2]New Features[/h2]
[img]{STEAM_CLAN_IMAGE}/44514748/6cad4a85fd4c4243707d69d87762b8a02ac7469a.png[/img]
[list]
[*] New Extended Inventory/Backpack feature
[*] Sniper Violet tower
[*] Stink Bomb (wild tower)
[*] Sprinkler tower
[*] Towers show their attack range as a circle on the ground
[i]Power flower now has a limited attack range[/i]
[/list]
[h2]UI Updates[/h2]
[list]
[*] Updated inventory icons of all items
[*] Updated fonts
[*] New Shop & Haul UI
[*] New Extended Inventory UI
[*] Symbiosis - visual representation of tower/crop relationships
[i]Blue outline around towers/crops[/i]
[i]Blue square visuals on the ground[/i]
[i]Icons above towers/crops with symbiotic relationships[/i]
[*] Minor updates to item descriptions
[/list]
[h2]Other Updates[/h2]
[list]
[*] New tilemap-based ground art
[*] New visual impact effects when attacking enemies
[*] Minor tweaks to player rabbit attacking animations
[/list]
[h2]Balance Updates[/h2]
[list]
[*] TMN pellet damage increase - 10>>14
[*] TMN seed cost decrease - 22>>20
[*] Beehive cost decrease - 40>>35
[*] Power Flower cost - 35>>25
[*] Power Flower fireball damage increase - 10>>20
[*] Power Flower fireball travel speed increase - 25>>60
[*] Power Flower range decrease - infinite>>45r
[*] Run 3 online
[i]Decreased mobs spawned in the first 6-8 waves[/i]
[i]Increased mobs spawned afterwards[/i]
[*] Wild Rose cost decrease - 15>>10
[*] Skill Tree
[i]Wide Slash cost decrease - 18>>12[/i]
[i]Wide Slash lvl.2 cost decrease - 50>>40[/i]
[*] Raccoons
[i]Reaper health decrease - 150>>130[/i]
[/list]
[h2]Known Bugs[/h2]
Finally, we leave you with a list of known bugs for this version of the playtest.
[list]
[*] Controller is not currently supported in the new UI screens
[*] Items and Plants can fall outside of boundaries
[*] Infinite watering animations and sounds
[*] Infinite eating animations and sounds
[*] Pause menu combat glitch will crash game
[*] Wild Roses still apply Thorn/Slow while disabled
[*] Scythe Raccoons target Stage 1 plants
[*] No weapon sprite visual if added to currently selected empty inventory slot
[/list]
We look forward to seeing you in the Discord this week and hearing what you think of [i]The Rabbit Haul [/i]during our playtest.