December Playtest - Change Log

[h1] December Playtest is LIVE [/h1] We are so excited to announce that our December playtest is live on our Discord. You can join by clicking [url=https://discord.gg/UVDt2ScaDJ]here[/url]. Below is a list of changes for the game added in for this playtest. [h2]New Features[/h2] [img]{STEAM_CLAN_IMAGE}/44514748/6cad4a85fd4c4243707d69d87762b8a02ac7469a.png[/img] [list] [*] New Extended Inventory/Backpack feature [*] Sniper Violet tower [*] Stink Bomb (wild tower) [*] Sprinkler tower [*] Towers show their attack range as a circle on the ground [i]Power flower now has a limited attack range[/i] [/list] [h2]UI Updates[/h2] [list] [*] Updated inventory icons of all items [*] Updated fonts [*] New Shop & Haul UI [*] New Extended Inventory UI [*] Symbiosis - visual representation of tower/crop relationships [i]Blue outline around towers/crops[/i] [i]Blue square visuals on the ground[/i] [i]Icons above towers/crops with symbiotic relationships[/i] [*] Minor updates to item descriptions [/list] [h2]Other Updates[/h2] [list] [*] New tilemap-based ground art [*] New visual impact effects when attacking enemies [*] Minor tweaks to player rabbit attacking animations [/list] [h2]Balance Updates[/h2] [list] [*] TMN pellet damage increase - 10>>14 [*] TMN seed cost decrease - 22>>20 [*] Beehive cost decrease - 40>>35 [*] Power Flower cost - 35>>25 [*] Power Flower fireball damage increase - 10>>20 [*] Power Flower fireball travel speed increase - 25>>60 [*] Power Flower range decrease - infinite>>45r [*] Run 3 online [i]Decreased mobs spawned in the first 6-8 waves[/i] [i]Increased mobs spawned afterwards[/i] [*] Wild Rose cost decrease - 15>>10 [*] Skill Tree [i]Wide Slash cost decrease - 18>>12[/i] [i]Wide Slash lvl.2 cost decrease - 50>>40[/i] [*] Raccoons [i]Reaper health decrease - 150>>130[/i] [/list] [h2]Known Bugs[/h2] Finally, we leave you with a list of known bugs for this version of the playtest. [list] [*] Controller is not currently supported in the new UI screens [*] Items and Plants can fall outside of boundaries [*] Infinite watering animations and sounds [*] Infinite eating animations and sounds [*] Pause menu combat glitch will crash game [*] Wild Roses still apply Thorn/Slow while disabled [*] Scythe Raccoons target Stage 1 plants [*] No weapon sprite visual if added to currently selected empty inventory slot [/list] We look forward to seeing you in the Discord this week and hearing what you think of [i]The Rabbit Haul [/i]during our playtest.