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Hey Pinball Fans, look at this note. Look at this work of art. (If art is about length and long lists for you) Our team went all out this time and it is our pleasure to present this list of fixes for you.
[h3][b]Tables added: [/b][/h3]
Pacific Rim Pinball
Super League Football (Free download on consoles for 7 days, on PC for 30 days. Get it now and keep it forever)
[u]Universal Classics: TV Pinball:[/u]
Xena: Warrior Princess Pinball
Knight Rider Pinball
Battlestar Galactica Pinball
[h3][b]New Features on PlayStation, Xbox and PC:[/b][/h3]
UI overhaul and upgrades
XP system
Notification system
New optional Pinhall, New optional music
[h3][b]General fixes:[/b][/h3]
- Fixed an issue where "An error has occurred while publishing your scores" could pop up frequently
- Fixed an issue where a start of a new season would unlock all rewards
[h3][b]Fixes for PlayStation, Xbox and PC: [/b][/h3]
- Nudge button hints are now displayed properly
- Williams Pinball: Volume 1 Questline - Mission 9 - Double Score powerup timer set from 5 seconds to 20
[h3][b]Fixes for PC: [/b][/h3]
- Fixed an issue where camera controls were stuck to ‘C’ even after setting a different key
- Fixed an issue where the game crashed when players closed a 2-player-hotseat table in cabinet mode
- Fixed an issue in Cabinet Mode - where players had to Reload Configuration every time
[h3][b]Table Fixes:[/b][/h3]
[u]A Charlie Brown Christmas™ Pinball[/u]
- Fixed an issue when the ball could stuck in the left kickback
- Reduced the time of the ball being held by the saucer during the Mystery Animation, added manual eject option as well
- The “Collect Bonus” award no longer resets the bonus multiplier
- Fixed the typo in the song credits
- Fixed the typo on the display
- Music for the Pigpen Snowman mode no longer replaces the main theme after the mode ends
[u]Crypt of the NecroDancer Pinball[/u]
- Fixed an issue, where the boss music can play alongside other tracks
- Fixed an issue, where the ball can leave the miniplayfield
- Fixed a typo on the bottom right of the playfield
- Adjusted the German translations at the ball launch
- Adjusted the ball kickout system in the bonus room
- Fixed an issue, where the Bomb lamp could stay lit after usage
- Fixed an issue where the ball could go ballistic after a weak plunge
[u]Terraforming Mars Pinball[/u]
- Added rollover switches above the bumpers
- Fixed an issue where the instructions overlapped on the display
[u]Exploding Kittens®: A Pinball Cat-astrophe[/u]
- Fixed an issue where the Jackpot status didn’t reset
- The pop-up score at Super Skillshot will display the correct score
[u]Homeworld®: Journey to Hiigara Pinball[/u]
- Fixed an issue where the spin disk could drop the ball between the flippers
- The video display no longer freezes after the Return to Kharak mode
- Increased the speed of the research toy by 30% for a more dynamic gameplay
[u]Brothers in Arms®: Win the War Pinball[/u]
- Fixed an issue where the bonus screen could appear when the ball is in play
- Fixed an issue where the ball could get stuck in the bumpers
[u]Borderlands®: Vault Hunter Pinball[/u]
- The ball can no longer get stuck behind the green box
- Fixed an issue where the instructions overlapped on the display
[u]Grimm Tales[/u]
- Fixed a soft lock occurrence at the end of the Cinderella tale
- Fixed the appearance of the transparent ball curse so it won't be invisible
- Crystal Multiball will no longer end after locking a ball at the Castle Gate
- Fixed the “Book of Tales” end of bonus description
- Fixed an error where the Magic Mirror award prevented further progress at the final battle
- Fixed an issue, when hitting the wolf last during the Wolf & Seven Goats followed by an immediate drain will prevent further completion of the mode
- Scoring a Jackpot during Crystal Multiball will release the balls from the Tower Locks to prevent any exploits
- Fixed an issue where the localized "More hits for your Multiball bumper" text had an overlapping issue
[u]Verne's Mysterious Island[/u]
- Fixed an issue where the could stay on the volcano
- Adjusted the power of the kickback and sinkhole kickout
[u]Jurrasic Park Pinball[/u]
- Fixed an issue where the ball could get stuck in the perimeter fence
- Fixed an issue where the first left orbit shot phases through the diverter
[u]Peanuts' Snoopy Pinball[/u]
- Fixed the position of the right outlane post
- Fixed the speech bubbles remaining in 0-degree orientation when the screen is rotated
- The table no longer awards extra balls in challenges
[u]Star Trek™: The Next Generation[/u]
- Adjusted View 8 in portrait mode
- Fixed an issue where the ball could balance on the tip of the flipper
- Reduced the power of the auto-launch during challenges
[u]Star Wars™ Pinball: Han Solo[/u]
- Fixed an issue when the table can softlock after draining the regular ball in the “He Certainly Has Courage” mode in challenges
- Fixed an issue when the screen turned black in the TIE Fighter Attack mode
[u]Star Wars™ Pinball: Masters of the Force [/u]
- Fixed an issue where the HOLD BONUS X and EXTRABALL flashing lights were offset
- Fixed an issue where the ball locked without having to spell LOCK
- Fixed a view issue when a lock happened
[u]Star Wars™ Pinball: Episode VI: Return of the Jedi[/u]
- Fixed an R2-D2 magnet issue
- Fixed a malfunction on R2-D2 kickback
- Fixed an issue where the TIE Fighter could appear invisible
- Fixed an issue where the magnet wouldn’t work on one charge at R2-D2 Bumpers
- Adjusted combo timers on the table
- Adjusted mission goals on Scene 1, Part 2
[u]Star Wars™ Pinball: Darth Vader[/u]
- Fixed an issue where the ball could bounce out of the table from the middle of the playfield
[u]Star Wars™ Pinball: Episode V: The Empire Strikes Back[/u]
- Fixed an issue with the Hyperspace multiball
- Fixed camera handling and planet alignment in Hyperspace mode
- Adjusted lighting on the AT-AT, Luke and Darth Vader
[u]Star Wars™ Pinball: The Clone Wars[/u]
- Fixed an issue where the Super Skill Shot could be hit by simply holding up the left flipper
[u]Star Wars™ Pinball: Droids[/u]
- Fixed an issue where the left kickback returned the ball to the right outlane
- Fixed an issue where the left target lead the ball to the left outlane
[u]Star Wars™ Pinball: Starfighter Assault[/u]
- Fixed an issue where the Solo Fighter mission (and achievement) was unwinnable
[u]The Machine: Bride of Pin·bot:[/u]
- Fixed an issue where if a ball drained with 1 lock (Partial Optical Link) activated, the optical sequence reset without considering how many balls are locked physically
- Fixed an issue with ball locking during Metamorphosis
[u]E.T.: The Extra-Terrestrial Pinball [/u]
- Fixed an issue where Levitation Save could fail to place the ball above the flippers.
- Fixed a Flips Challenge exploit: Ball could autoplunge directly into the bumpers.
- Fixed a physics issue with the ball travelling down towards the flippers
[u]Williams™ Pinball: Medieval Madness™[/u]
- This crumbling brick effect is now present in all instances where needed
[u]Williams™ Pinball: Black Rose™[/u]
- Davy Jones' Locker ramp texture is now moving with the rest of the ramp.
[u]Williams™ Pinball: Champion Pub™ [/u]
- Fixed an issue where the ball could get stuck on the elbows of the fighter during any match, Fisticuffs Multiball included.
[u]Williams™ Pinball: Safecracker™ [/u]
- The music and VO will now not be cut off by the end of game menu
- Tokens will now properly save between games
- Fixed an issue where an upwards nudge could stop the time if the player had a locked ball
- Fixed an issue where repeatedly nudging resulted in the clock stopping
[u]Williams™ Pinball: White Water™ [/u]
- Fixed an issue where Ball 1 lock on the table was showing as ball 3 locked
[u]Williams™ Pinball: Red & Ted's Road Show[/u]
- Fixed a typo on the table
- Fixed an issue where the ball would be removed from the small flipper lane if 2 balls were stalled there
- Fixed an issue where the game could end with a ball stuck in Ted’s mouth in the 5 minute challenge
[u]Williams™ Pinball: Hurricane™[/u]
- Fixed black textures on Carousel
[u]Williams™ Pinball: No Good Gofers™[/u]
- Fixed an issue where the ball could hit a switch more than once
- Fixed autoplunger problems in challenges
[u]Williams™ Pinball: Space Station™[/u]
- Plunger camera angle adjusted
[u]Williams™ Pinball: FunHouse™[/u]
- Fixed an issue where the upper flipper rubber is interfering with the wall
[u]Williams™ Pinball: Dr. Dude™[/u]
- Fixed a faulty effect on the backglass
- Fixed an issue where there weren’t any combos or ball saves in Arcade mode
- Backglass lighting will now be turned on properly
- Fixed an issue where the ball could fall under the right flipper after a drain and get stuck
- Left outlane adjusted
- Adjusted Skill Shot camera
[u]Williams™ Pinball: World Cup Soccer [/u]
- Fixed the Williams logo shadow on the flippers
- Fixed an issue where the ball could stay behind the goal during multiball
- Fixed an issue where zhe upkick near the goal did not properly kicked out the ball
- Fixed a display issue in the Table Guide
[u]World War Z Pinball [/u]
- Fixed an issue where the ball did not stay on the left ramp properly
- Fixed an issue where the ball could get stuck in the Loot sinkhole
- Fixed an issue where the ball could get stuck in the saucer during Flips Challenge
- Fixed an issue where the game could fail to exit out of the Skillshot phase
- Fixed an issue where the auto-plunge could hit the ball into the left outlane
[u]Wrath of the Elder Gods[/u]
- Fixed an issue where the ball could exit at the middle of the ramp
- Fixed an issue where locking a ball while Mystery was lit at the right upper orbit denied a chance at a Skillshot
- Fixed an issue where tilting during Herald of its Word could result in the ball skin being applied for the next ball
- Fixed an issue in 5 minute challenge - The mystery extra ball award value could be multiplied by 4
- Fixed an issue where if Maw and Cult of its Arrival multiballs are started on top of each other the lane lamps could flash incorrectly
- Fixed resetting issues with the Skillshot if Skillshot power-up is used
- Fixed an issue where if Maw and Herald of its Word multiballs conflicting resulted in 2 balls on the playfield without any multiballs running
- Fixed an issue during multiball, where the Herald could keep the ball, juggling it indefinitely
- Fixed an issue where the Herald could be beaten in one shot, instead of several shots
- Fixed an issue where the Madness counter did not reset when winning a mode with ballout
- Fixed a display issue around Bumper Bonus
- Fixed several localization issues in Italian
- Fixed an issue where pictures did not appear properly on the right notepad
- Fixed an issue where the ball could fall off the rails if shot with the right power