Pinball FX is digital pinball evolved. Get the highest score on tables inspired by the biggest brands in entertainment. New tables arrive frequently!
A new patch is available for Pinball FX that should address multiple issues reported by our wonderful community! Let’s take a look at this (quite impressive) list:
[h2]Tables added[/h2]
[b][list]
[*] The Princess Bride Pinball
[*] Goat Simulator Pinball
[/list][/b]
[h2]New Features and Improvements[/h2]
[b]Added 4 new Questlines
[/b][list]
[*] Gearbox® Pinball Questline
[*] Universal Pinball: TV Classics Questline
[*] Williams™ Volume 4 Questline
[*] Williams™ Volume 5 Questline
[/list]
[list]
[b][*] Pinball FX is now Steam Deck Compatible
[*] Event scores will now register to the general leaderboards
[*] UI update for PinHall, Questlines, and Tournament creation screens
[*] Improved the start-up loading time speeds[/b]
[*] Fixed a bug when plunging the table wasn’t available with the down arrow key on Williams tables
[*] Fixed an issue where system achievements didn’t unlock in cabinet mode
[/list]
[h2]Table Fixes[/h2]
[b]Borderlands®: Vault Hunter Pinball[/b]
[list]
[*] Adjusted the nudge strength
[/list]
[b]Godzilla Pinball[/b]
[list]
[*] Fixed an issue when the ball could get stuck in the kickback
[*] Adjusted the sensitivity of the Vortex Saucer
[/list]
[b]Knight Rider Pinball[/b]
[list]
[*] Fixed a typo on the display ("Competitions")
[*] Fixed multiple issues on the display
[/list]
[b]Xena: Warrior Princess Pinball[/b]
[list]
[*] Adjusted the auto-lanch strength to prevent ball drains
[*] Adjusted the Tavern kick out to prevent the ball bouncing on the top of the left slingshot
[/list]
[b]Brothers in Arms®: Win the War Pinball[/b]
[list]
[*] The challenge timer will now stop when inactive gameplay is happening (mission select etc.)
[/list]
[b]White Water™[/b]
[list]
[*] Fixed an issue where the ball can get stuck after a center shot (occurred below 60 fps)
[*] Fixed the plunger sound effect
[*] The table received further physics polishments for a better gameplay experience
[/list]
[b]Hurricane™[/b]
[list]
[*] Fixed the plunger sound effect
[*] Fixed an issue when the ball didn’t get into the plunger lane after quickly skipping the intro camera
[*] Fixed an issue when the challenge timer could run when the wheel spins
[/list]
[b]World Cup Soccer[/b]
[list]
[*] Fixed the plunger sound effect
[/list]
[b]Tales of the Arabian Nights™[/b]
[list]
[*] Fixed an issue where the fireball enhancement was missing
[*] The magic carpet animation now works properly when extra ball is claimed
[/list]
[b]FunHouse™
[/b]
[list]
[*] Added the missing blue balloon on the plastic under Rudy’s head
[*] Fixed an issue when the game could end before the timer runs out in challenges
[*] The plunger string is now properly animated
[/list]
[b]Battlestar Galactica Pinball[/b]
[list]
[*] Fixed an issue when texts overlapped during multiball
[/list]
[b]Red and Ted's Road Show™[/b]
[list]
[*] Adjusted the power of the auto-launch to prevent exploits during challenges
[*] The ball can no longer get stuck on the right ramp
[/list]
[b]Cirqus Voltaire™[/b]
[list]
[*] Adjusted the lighting on the Ringmaster
[*] Fixed an issue where the ball trail could disappear when moving over the Boom playfield element
[*] Well, we fixed this problem: When you get a sneak ball lock and lock up to two balls, but then lose the ball, further attempts to lock balls will break the table logic
[/list]
[b]No Good Gofers™[/b]
[list]
[*] The timer during challenges will stop during the ball lock mechanism
[/list]
[b]Steam Deck Related[/b]
[list]
[*] Fixed issues on Pinball Noir and Knight Rider Pinball that resulted in problems on the Steam Deck
[/list]