August 29 Update - 1.0.19 - Patch Notes

Pinball FX

Pinball FX is digital pinball evolved. Get the highest score on tables inspired by the biggest brands in entertainment. New tables arrive frequently!

A new patch is available for Pinball FX that should address multiple issues reported by our wonderful community! Let’s take a look at this (quite impressive) list: [h2]Tables added[/h2] [b][list] [*] The Princess Bride Pinball [*] Goat Simulator Pinball [/list][/b] [h2]New Features and Improvements[/h2] [b]Added 4 new Questlines [/b][list] [*] Gearbox® Pinball Questline [*] Universal Pinball: TV Classics Questline [*] Williams™ Volume 4 Questline [*] Williams™ Volume 5 Questline [/list] [list] [b][*] Pinball FX is now Steam Deck Compatible [*] Event scores will now register to the general leaderboards [*] UI update for PinHall, Questlines, and Tournament creation screens [*] Improved the start-up loading time speeds[/b] [*] Fixed a bug when plunging the table wasn’t available with the down arrow key on Williams tables [*] Fixed an issue where system achievements didn’t unlock in cabinet mode [/list] [h2]Table Fixes[/h2] [b]Borderlands®: Vault Hunter Pinball[/b] [list] [*] Adjusted the nudge strength [/list] [b]Godzilla Pinball[/b] [list] [*] Fixed an issue when the ball could get stuck in the kickback [*] Adjusted the sensitivity of the Vortex Saucer [/list] [b]Knight Rider Pinball[/b] [list] [*] Fixed a typo on the display ("Competitions") [*] Fixed multiple issues on the display [/list] [b]Xena: Warrior Princess Pinball[/b] [list] [*] Adjusted the auto-lanch strength to prevent ball drains [*] Adjusted the Tavern kick out to prevent the ball bouncing on the top of the left slingshot [/list] [b]Brothers in Arms®: Win the War Pinball[/b] [list] [*] The challenge timer will now stop when inactive gameplay is happening (mission select etc.) [/list] [b]White Water™[/b] [list] [*] Fixed an issue where the ball can get stuck after a center shot (occurred below 60 fps) [*] Fixed the plunger sound effect [*] The table received further physics polishments for a better gameplay experience [/list] [b]Hurricane™[/b] [list] [*] Fixed the plunger sound effect [*] Fixed an issue when the ball didn’t get into the plunger lane after quickly skipping the intro camera [*] Fixed an issue when the challenge timer could run when the wheel spins [/list] [b]World Cup Soccer[/b] [list] [*] Fixed the plunger sound effect [/list] [b]Tales of the Arabian Nights™[/b] [list] [*] Fixed an issue where the fireball enhancement was missing [*] The magic carpet animation now works properly when extra ball is claimed [/list] [b]FunHouse™ [/b] [list] [*] Added the missing blue balloon on the plastic under Rudy’s head [*] Fixed an issue when the game could end before the timer runs out in challenges [*] The plunger string is now properly animated [/list] [b]Battlestar Galactica Pinball[/b] [list] [*] Fixed an issue when texts overlapped during multiball [/list] [b]Red and Ted's Road Show™[/b] [list] [*] Adjusted the power of the auto-launch to prevent exploits during challenges [*] The ball can no longer get stuck on the right ramp [/list] [b]Cirqus Voltaire™[/b] [list] [*] Adjusted the lighting on the Ringmaster [*] Fixed an issue where the ball trail could disappear when moving over the Boom playfield element [*] Well, we fixed this problem: When you get a sneak ball lock and lock up to two balls, but then lose the ball, further attempts to lock balls will break the table logic [/list] [b]No Good Gofers™[/b] [list] [*] The timer during challenges will stop during the ball lock mechanism [/list] [b]Steam Deck Related[/b] [list] [*] Fixed issues on Pinball Noir and Knight Rider Pinball that resulted in problems on the Steam Deck [/list]