Rival Megagun is a competitive split-screen shoot 'em up where you transform into a giant boss ship and battle your rival head-to-head in local or online PVP.
The Rival Megagun c1.1.1 patch has just been pushed live for all users, and brings with it a whole host of changes and improvements, listed in great detail below.
[h1]Rival Megagun c1.1.1 patch notes[/h1]
[h2]Gameplay:[/h2]
- Extended chain duration in Easy and Normal modes
- Equipped gear icons now displayed in battle
- Reduced HP of large enemies
- Chain Item - When active, special attacks do not consume attack power
- Chain Item - When active, bullets cause splash damage to nearby enemies
- Chain Item - Effect duration increased
[h2]Online battles:[/h2]
- You can now practice vs. CPU while waiting for a match
- You can now choose an avatar to display in online battles
- Unlock new avatars by playing online battles
[h2]Battle Settings:[/h2]
- Reset attack power each round: Off/On
- Reset bomb count each round: Off/On
- Drone Fleet Size: Normal/Fewer Drones/More Drones/Too Many Drones
- Mega Gunship Mode: Pilot/Deploy (control the mega gunship directly or let the CPU control it while you keep playing)
- Mega Gunship Bonus: Off/Chain/Bomb/Repair (reward for destroying mega gunship)
[h2]Characters:[/h2]
- Gen - Decreased damage output
- Buddy 2.0 - Increased damage output
- Buddy 2.0 - Reduced V-missile number of attacks
- Buddy 2.0 Mega - Reduced attack cooldowns
- Ruby Mega - Removed staggered bullets in basic shot
- Ruby Mega - Increased bullet amount for orb attack
- Ruby Mega - Decreased cooldown for lightning attack
- Smith - Fixed bug where Cluster Bomb would not fire
- Smith Mega - Increased number of bullets for ring shot
- Smith Mega - Reduced cooldown for basic shot
- Nano Mega - Increased control of ring shot
- Dr. Magic - Slight decrease in damage output
- Dr. Magic - Reduced range and pull strength of Vortex Bomb weapon
- Dr. Magic Mega - Fixed bug where black hole attack could damage the player after mega gunship was destroyed
- Host - Increase damage output
- Host - Reduced speed and quantity of Swarm weapon
- Host - Squidlet no longer moves in a circle
- Host Mega - Decrease cooldown of attack C
[h2]Gear:[/h2]
- Autobomb - No longer consumes bomb item
- Autobomb - Limited to once per round
- Exploding Shot - Damage is no longer affected by gear stats
- Exploding Shot - Fixed bug where shots appeared from off-screen
- Exploding Shot - Fixed bug where shots fired during bomb effect
- Magnet - Increased item pull strength
- Magnet - Items now stick to a small radius surrounding player ship
- Magnet - Effect is now only active while shooting
- Option - Increased number of bullets fired
- Compact Blasters - increase range
- Compact Blasters - Bullets now pierce through enemies
- Compact Blasters - Reduced damage bonus