March 17 Weekly Update #6

Weekly batch of new fixes and features is here for you, hope you'll stay with us till the release! [img]https://i.imgur.com/McHtlYP.jpg[/img] [b]Bug fixes:[/b] [list] [*] Fixed bugs causing enemies to stuck in random places [*] Fixed bugs freezing mission view when one of weapons was still active while entering said menu [*] Fixed bugs allowing to load level with menu open and stuck [*] Difficulty selection is now working properly [*] Other fixes and improvements [/list] [b]New features and improvements:[/b] [list] [*] Steam achievements! Finally something to be achieved [*] Tutorial intro animation added. Feel how it is like to wake up from a slumber [*] Corrupted Mech's with upgraded angry visuals [*] Weapon tiers have better visual coding [*] Settings menu reskin [*] New weapons should be easier and more apparent to unlock [*] You can now adjust menu sliders with controllers [*] Boss 3 and Boss 4 audio design [*] Skin unlock condition counters now show correct values [*] HUD damage fx displays correctly in non standard aspect ratios [*] Other visual and gameplay improvements and balance [/list] [b]Known issues[/b] [list] [*] HUD damage fx is not properly triggered when below 200HP [/list]