Mar 3rd Patch Notes

Hello everyone! This week we come with some more fixes and improvements bringing us closer to the final release. Have a nice weekend with Uragun 💥 [b]Bug fixes:[/b] [list] [*] c++ runtime bump that should help with some rare game crash issues (additional install may be reguired by Steam manager) [*] Biome 2 fixes that should prevent bouncer enemies stuck on walls or in non-destroyable platforms [*] fixed some arenas (all biomes) objective triggers that could cause player stuck within mission [*] Fixed bug preventing tutorial from being finalized [*] Final boss fixes that prevented game from being completed in some cases [*] Map generation bug fixes [*] Fixed bug that generated two identical Plugin rewards [/list] [b]New features and improvements:[/b] [list] [*] We enhanced our input system so game should be more accessible with controllers. It's WIP do some bugs may occur! [*] Shop UX improvements [*] Shop re-roll feature. Now you can spend some Bits to refresh stock [*] New extraction zone visuals [*] New dialogues [*] New loading screen [*] Enemy Charger behavior pass so now he behaves like a good boy not sucker punching you from outside camera view [*] Visual improvements on arenas [*] Inventory lighting improvements [*] Animations improvements [*] Special "thank you" skin for our Early Access supporters! [/list]