Hello everyone! This week we come with some more fixes and improvements bringing us closer to the final release. Have a nice weekend with Uragun 💥
[b]Bug fixes:[/b]
[list]
[*] c++ runtime bump that should help with some rare game crash issues (additional install may be reguired by Steam manager)
[*] Biome 2 fixes that should prevent bouncer enemies stuck on walls or in non-destroyable platforms
[*] fixed some arenas (all biomes) objective triggers that could cause player stuck within mission
[*] Fixed bug preventing tutorial from being finalized
[*] Final boss fixes that prevented game from being completed in some cases
[*] Map generation bug fixes
[*] Fixed bug that generated two identical Plugin rewards
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[b]New features and improvements:[/b]
[list]
[*] We enhanced our input system so game should be more accessible with controllers. It's WIP do some bugs may occur!
[*] Shop UX improvements
[*] Shop re-roll feature. Now you can spend some Bits to refresh stock
[*] New extraction zone visuals
[*] New dialogues
[*] New loading screen
[*] Enemy Charger behavior pass so now he behaves like a good boy not sucker punching you from outside camera view
[*] Visual improvements on arenas
[*] Inventory lighting improvements
[*] Animations improvements
[*] Special "thank you" skin for our Early Access supporters!
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