Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow...
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[b]Close Combat The Bloody First has been updated to version 1.1.1![/b]
This is truly the [b]Big 1 update[/b] and it is full of nice additions and improvements.
The most significative element in this update is the introduction of the [b]Map Editor[/b] along with a full range of [b]Modding Tools.[/b]
The new modding kit allows you to customize single battles, campaigns, scripting custom behaviours for a battle, adding new units and terrain models to the data set using the import tool, and [b]many more additions![/b]
The editor is accessible from the game launcher.
Take a look at the [u]full changelog[/u] here below:
[b]Version 1.1.1 Notes[/b]
Version 1.1.1
Map Editor Changes:
• Press ‘P’ key to toggle cursor terrain and coordinate display.
• Mouse over an object and hit PgUp/PgDn to cycle through the possible variations in model / texture.
• Better alignment of fences and walls when placing them in a row.
• Battle damage type objects (foxhole, gun pit, craters) cannot be created via the editor and no longer show up in the object list. May be implemented in the future.
• Fix for mods loading custom maps while using the stock campaign.
• Fixed missing default textures on dead cow objects.
• Fixed incorrect texture names in data file for low stone wall, low mud wall, high mud wall, and wreck objects.
• Fix for mouse handling when Scenario Editor screen is up.
• Fix for hang when mouse over exactly overlapping buildings.
• Fixes for texture loading and saving.
Content Creator Update
• Force Supply Level now updates correctly after each battle.
• Force Supply Level on Planning and Briefing screen now displays correct value.
• Fixed case where Kasserine Pass operation would not becoming available when it should.
• "PLAY " button only displays for Custom Battle or Saved Games lists if you have at least one item in the list.
• Multiplayer: Client now shows correct unit status icons for enemy in sight, firing, etc.
• Multiplayer: Unit action string now updated correctly on client during a co-op battle.
• Multiplayer: Queued orders are displayed correctly on the client.
• Multiplayer: Default Defend/Ambush order arcs appear correctly on the client.
• A unit's current order line/arcs are no longer displayed while unit is broken or routing.
• Tooltips added to the Soldier screen weapon, achievement, and medal icons.
• A battle map preview can now be accessed from the Force Selection screen (image in the upper left.)
• Fix for bridge not overwritting deep water terrain (Cerisy)
• Left click on a live soldier in soldier list centers camera on soldier.
• Fix for separated soldier failing to rejoin unit if unit aborted a movement order while soldier was separated.
• Game now allows a battle scenario to begin even if battle end conditions are already in effect.
• Vehicle kill chance and counter-kill chance now has more influence when choosing a default target.
• Soldier walking and crawling speeds now less effected by terrain and slope.
• Vehicle pathing and path-following updated.
• Vehicles will attempt to keep at least 1m distance from impassable terrain.
• Vehicles halt before entering impassable terrain and re-path as necessary.
• Drivers now follow unit movement path more closely.
• Drivers will adjust vehicle speed more precisely to avoid overshooting a turn.
• New game options to control Defend/Ambush arc display and behavior.
• Added the keybind "~" (the tilde key) to deselect all units. Remappable to ESC via OPTIONS.TXT.
• Fixed potential crash with current unit becoming unselected while queuing orders for that unit.
• Added 'Delete File' button on command screen to delete saved games and custom battles.
• Unsupported 'Fog' weather option no longer appears as a weather choice in the scenario editor.