Map Editor and Modding Tools added in 1.1.1!

Close Combat: The Bloody First

Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow...

[img]{STEAM_CLAN_IMAGE}/35019843/6f7d672ebfcd011f1c83bc3a66303523cdaf8ee9.jpg[/img] [b]Close Combat The Bloody First has been updated to version 1.1.1![/b] This is truly the [b]Big 1 update[/b] and it is full of nice additions and improvements. The most significative element in this update is the introduction of the [b]Map Editor[/b] along with a full range of [b]Modding Tools.[/b] The new modding kit allows you to customize single battles, campaigns, scripting custom behaviours for a battle, adding new units and terrain models to the data set using the import tool, and [b]many more additions![/b] The editor is accessible from the game launcher. Take a look at the [u]full changelog[/u] here below: [b]Version 1.1.1 Notes[/b] Version 1.1.1 Map Editor Changes: • Press ‘P’ key to toggle cursor terrain and coordinate display. • Mouse over an object and hit PgUp/PgDn to cycle through the possible variations in model / texture. • Better alignment of fences and walls when placing them in a row. • Battle damage type objects (foxhole, gun pit, craters) cannot be created via the editor and no longer show up in the object list. May be implemented in the future. • Fix for mods loading custom maps while using the stock campaign. • Fixed missing default textures on dead cow objects. • Fixed incorrect texture names in data file for low stone wall, low mud wall, high mud wall, and wreck objects. • Fix for mouse handling when Scenario Editor screen is up. • Fix for hang when mouse over exactly overlapping buildings. • Fixes for texture loading and saving. Content Creator Update • Force Supply Level now updates correctly after each battle. • Force Supply Level on Planning and Briefing screen now displays correct value. • Fixed case where Kasserine Pass operation would not becoming available when it should. • "PLAY " button only displays for Custom Battle or Saved Games lists if you have at least one item in the list. • Multiplayer: Client now shows correct unit status icons for enemy in sight, firing, etc. • Multiplayer: Unit action string now updated correctly on client during a co-op battle. • Multiplayer: Queued orders are displayed correctly on the client. • Multiplayer: Default Defend/Ambush order arcs appear correctly on the client. • A unit's current order line/arcs are no longer displayed while unit is broken or routing. • Tooltips added to the Soldier screen weapon, achievement, and medal icons. • A battle map preview can now be accessed from the Force Selection screen (image in the upper left.) • Fix for bridge not overwritting deep water terrain (Cerisy) • Left click on a live soldier in soldier list centers camera on soldier. • Fix for separated soldier failing to rejoin unit if unit aborted a movement order while soldier was separated. • Game now allows a battle scenario to begin even if battle end conditions are already in effect. • Vehicle kill chance and counter-kill chance now has more influence when choosing a default target. • Soldier walking and crawling speeds now less effected by terrain and slope. • Vehicle pathing and path-following updated. • Vehicles will attempt to keep at least 1m distance from impassable terrain. • Vehicles halt before entering impassable terrain and re-path as necessary. • Drivers now follow unit movement path more closely. • Drivers will adjust vehicle speed more precisely to avoid overshooting a turn. • New game options to control Defend/Ambush arc display and behavior. • Added the keybind "~" (the tilde key) to deselect all units. Remappable to ESC via OPTIONS.TXT. • Fixed potential crash with current unit becoming unselected while queuing orders for that unit. • Added 'Delete File' button on command screen to delete saved games and custom battles. • Unsupported 'Fog' weather option no longer appears as a weather choice in the scenario editor.